Dave Killingsworth
First Post
Kickstarting Date 8-1-17 approx 1230a CDT
Preview Page is here: www.tinyurl.com/2017dawn
Designer: Dave Killingsworth
Artist: Joe Lopez, POW, Andora Cidonia and Mortis Logan
Publisher: SolarFlare Games
Players:2-4 (support 6 if we unlock expansion)
Play Time: 40-80 Minutes
Description:
Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players, ages 8+. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in pitched battle, one mage will reign victorious, ascending to the title of Archmage.
Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?
Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back!
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage's strategy will determine the supreme ruler of Sorcado.





Preview Page is here: www.tinyurl.com/2017dawn
Designer: Dave Killingsworth
Artist: Joe Lopez, POW, Andora Cidonia and Mortis Logan
Publisher: SolarFlare Games
Players:2-4 (support 6 if we unlock expansion)
Play Time: 40-80 Minutes
Description:
Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players, ages 8+. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in pitched battle, one mage will reign victorious, ascending to the title of Archmage.
Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?
Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back!
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage's strategy will determine the supreme ruler of Sorcado.




