FoxWander
Adventurer
I just saw it today, and I really liked it. One of the better zombie movies I've seen. I'm more than half-tempted to base a post-apocolyptic GammaWorld-esque campaign on the concept.
That being said, I had problems with some plot points.
That being said, I had problems with some plot points.
Ok, obviously these people exist in a reality that doesn't have zombie movies. That can explain alot of the stupid things they do- like not initially shooting for the head. Or, not immediately decapitating the half-dead bloated green women from the truck when she finally "died" (or heck, right when they wheeled her in!!). And, most obviously, just calling all the dead-but-still-walking-around-people ZOMBIES! It's the stupid, gimmicky or just dramatically convenient, things in the plot that kinda bug me.To be fair though, the movie holds up pretty well until they decide to leave the mall. And keep in mind- I do like this movie, but here goes...
Why does Andy's gun store just happen to have a steel plate covered DOGGIE DOOR! Good thing he does though, cause the dog is conveniently pre-trained to run to the sound of a whistle blowing!
Speaking of Andy- once the group made friends with CJ, why didn't he mention there just happens to be a sewer tunnel that leads RIGHT to Andy's FRONT DOOR when he was objecting to the 'drive over and have him jump on the roof' plan to rescue the guy!
As for that sewer chase, I love the dramatic control the zombies have to pause and look menacing on the stairs when it looks like the heroes are trapped, rather than charging like the ravaging, mindless horde they've been during the whole film. Again, to be fair though, this 'pause' may just be a side effect of the battle scene going Slo-Mo. (Slo-Mo battle scenes being a contractual obligation for every post-Matrix action film.
)
Oh, and some thoughts on that 'horde' as well. At first just a few zombies fall thru the manhole after the heroes. Then it's a whole gang of them at the top of the stairs. By the time our heroes come zipping thru the mall to the zombie-mobile, it's a veritable FLOOD of the critters! How did SO MANY of them make it thru the sewers, up the stairs, thru the back halls of the mall and into the mall after the heroes? Maybe movie zombies are like Black Puddings. If you hit one but don't kill it, it splits in two! So all that random shooting into the horde (Which our heroes should know by now will be completely ineffective!) just made things worse.
Then there's the Insultingly Stupid Movie Physics. Since they've wisely sidestepped ANY sort of explanation for the actual zombies themselves, we'll just skip that bit. I'm talking about the 'makes your burning rag in a flask of oil look like a sad party favor' of a molotav cocktail- the flare on the propane tank! So CJ lobs this thing into the zombie mob that's keeping the buses from moving. It gets lost in the horde but (conveniently for CJ) Quarterback Zombie picks it up and, making to lob it back, holds it up high. Shoot the tank... BOOM! Massive (and again, in contractually obligated Slo-Mo!) explosion with cool shockwave effect that mows down the zombies for a hundred feet or more... but leaves the ALUMINUM SIDING shielded bus just 10 feet away completely unscathed!! Oh, and let's not forget the apparently superhuman CJ who manages to duck back into the bus FASTER than the approaching explosion!! And why didn't CJ use his superspeed to get out of the fricking bus a few scenes later rather than opting for the 'brilliant' hold-off-the-zombie-hordes-with-a-PISTOL plan!! A PISTOL?!?!
CJ's plan shows another example of the invulnerable nature of aluminum siding though. Of course, when CJ gets knocked back onto the huge propane tank (it's hugeness being explicitly shown during the building-the-zombie-mobile montage which bizarrely had someone measuring the thing and marking it as "36" inches wide! Why were they measuring this??) and road flares get scattered everywhere, it's pretty obvious how CJ is going out. One lit flare and bullet later... SUPER BOOM!! (With, again, high altitude Slo-Mo!) [cue 1950's scientist vioce-over] But thanks to impregnible nature of our friend- Aluminum! Our heroes, just FIFTY FEET AWAY on the dock, are completely unharmed!![/end voice-over] (Screw mithral and adamantine- I"m getting me some ALUMINUM plate mail!!)
But at least nobody survived in the end!
Well maybe they survived the island, depends how hopeful you are for a "good" horror movie ending. "Good" meaning everybody dies- ESPECIALLY when you think they've gotten away. And again, I have to stress, I really liked this movie. Pretty much everything I'm ranting about is completely ignorable in the interest of just enjoying a good horror flick. I especially liked the very NON-cliche fast zombies! (Why would being dead make you so slow when you don't have muscle pains and fatigue toxins to worry about anymore?) The chainsaw channel for dealing with zombie hitch-hikers was the perfect kind of thing a PC in a game like this would come up with! For that matter, so was the 'shoot the celebrity look-alikes' game they played. 
Anyway, nitpicky flaws aside, I'll definitely be adding it to my movie collection when the DVD comes out.
Why does Andy's gun store just happen to have a steel plate covered DOGGIE DOOR! Good thing he does though, cause the dog is conveniently pre-trained to run to the sound of a whistle blowing!
Speaking of Andy- once the group made friends with CJ, why didn't he mention there just happens to be a sewer tunnel that leads RIGHT to Andy's FRONT DOOR when he was objecting to the 'drive over and have him jump on the roof' plan to rescue the guy!
As for that sewer chase, I love the dramatic control the zombies have to pause and look menacing on the stairs when it looks like the heroes are trapped, rather than charging like the ravaging, mindless horde they've been during the whole film. Again, to be fair though, this 'pause' may just be a side effect of the battle scene going Slo-Mo. (Slo-Mo battle scenes being a contractual obligation for every post-Matrix action film.

Oh, and some thoughts on that 'horde' as well. At first just a few zombies fall thru the manhole after the heroes. Then it's a whole gang of them at the top of the stairs. By the time our heroes come zipping thru the mall to the zombie-mobile, it's a veritable FLOOD of the critters! How did SO MANY of them make it thru the sewers, up the stairs, thru the back halls of the mall and into the mall after the heroes? Maybe movie zombies are like Black Puddings. If you hit one but don't kill it, it splits in two! So all that random shooting into the horde (Which our heroes should know by now will be completely ineffective!) just made things worse.
Then there's the Insultingly Stupid Movie Physics. Since they've wisely sidestepped ANY sort of explanation for the actual zombies themselves, we'll just skip that bit. I'm talking about the 'makes your burning rag in a flask of oil look like a sad party favor' of a molotav cocktail- the flare on the propane tank! So CJ lobs this thing into the zombie mob that's keeping the buses from moving. It gets lost in the horde but (conveniently for CJ) Quarterback Zombie picks it up and, making to lob it back, holds it up high. Shoot the tank... BOOM! Massive (and again, in contractually obligated Slo-Mo!) explosion with cool shockwave effect that mows down the zombies for a hundred feet or more... but leaves the ALUMINUM SIDING shielded bus just 10 feet away completely unscathed!! Oh, and let's not forget the apparently superhuman CJ who manages to duck back into the bus FASTER than the approaching explosion!! And why didn't CJ use his superspeed to get out of the fricking bus a few scenes later rather than opting for the 'brilliant' hold-off-the-zombie-hordes-with-a-PISTOL plan!! A PISTOL?!?!
CJ's plan shows another example of the invulnerable nature of aluminum siding though. Of course, when CJ gets knocked back onto the huge propane tank (it's hugeness being explicitly shown during the building-the-zombie-mobile montage which bizarrely had someone measuring the thing and marking it as "36" inches wide! Why were they measuring this??) and road flares get scattered everywhere, it's pretty obvious how CJ is going out. One lit flare and bullet later... SUPER BOOM!! (With, again, high altitude Slo-Mo!) [cue 1950's scientist vioce-over] But thanks to impregnible nature of our friend- Aluminum! Our heroes, just FIFTY FEET AWAY on the dock, are completely unharmed!![/end voice-over] (Screw mithral and adamantine- I"m getting me some ALUMINUM plate mail!!)
But at least nobody survived in the end!


Anyway, nitpicky flaws aside, I'll definitely be adding it to my movie collection when the DVD comes out.
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