Kristivas
First Post
Mark Plemmons said:Instead of (or in addition to) having the other gods are losing power, I'd have the god of the dead be growing in power exponentially. Heck, maybe cleric spells stop working entirely because the other gods are using all their powers to slow his rise to supreme deific status.
The premise of the story is the god of death/undeath has just had a vast majority of his followers/creations slaughtered in a Grand Crusade by the forces of light. Beaten, he makes one last stab of revenge on the world. He kills himself on the prime material plane, cutting off the way to the afterlife and causing the dead to rise.
I'm thinking of the campaign starting out with the PCs at first level, and involve them in a TOTALLY different kind of campaign. Some political intrigue mixed with recovering lost relics and such. It'll be around 3rd level or so, when the PCs are basking in the inn after a successful mission that this evil god does his thing and the world is engulfed by the living dead.
I think it would be kinda amusing to leave clues that their original mission of finding these relics had something to do with this catastrophy and that it's their responsibility to 'save the world', when at the end (if they live), they'll discover it had nothing to do with them what-so-ever.
I have some pretty fantastic encounters planned out for this, so I really don't want to nerf magic to a point where it's almost useless. then again, I don't want the zombie/ghoul bites to be harmless in the wave of remove disease/curse spells. I guess I could just throw in a lot of encounters per day. That would not only run out the group's resources, add in that "we gotta keep fighting/moving!" aspect of zombie flicks, but also take care of the surplus of spells.