NotActuallyTim
First Post
It has to be some pretty powerful magic item to justify using up two teleports (one to go to where it is dawn, one to come back) to recharge an item. And it only really works if you are familiar with a teleportation circle or location where it happens t be dawn at the time you want to recharge your items.
Helm of Teleportation. 3 Charges, each can be used to cast teleport, recharges 1d3 each dawn.
Talk about a travel hazard.