Dawnforge, Morningstar, and Frostholm

blackshirt5

First Post
OK, I'm looking for some info on all three of these settings. Could somebody help me out? When are they coming out, what are they gonna be like, who's publishing them? I know Dawnforge comes out in October and is an FFG product, anything else?

Any help is greatly appreciated, thanks.
 

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Well, I saw the title and wondered "what are those things?" and clicked to find an answer. No wonder I can't give you one.

I guess Frostholm will have vikings, dwarves, and frost giants.
 

Dawnforge is a first-age style campaign setting from FFG; it was one of the 11 semi-finalists in WotC's setting search. I'm just looking for more on that one.

Morningstar, from what I understand, is a similar concept and origin, from Goodman Games; it was supposed to be out already but I can't find any information on it.

Frostholm is a dark world being developed by Justin Achilli, I believe. Not sure who's publishing it or when.
 

blackshirt5 said:
Dawnforge is a first-age style campaign setting from FFG; it was one of the 11 semi-finalists in WotC's setting search. I'm just looking for more on that one.

Morningstar, from what I understand, is a similar concept and origin, from Goodman Games; it was supposed to be out already but I can't find any information on it.

Frostholm is a dark world being developed by Justin Achilli, I believe. Not sure who's publishing it or when.

Dawnforge is indeed still on schedule for an October release. Look for some countdown style things soon, and maybe some previews. :)

I don't know much about Frostholm, but I was happy to hear Justin would be stealing liberally from Midnight. :D
 

Given Justin is the Vampire line director, I'd guess that it's coming out under the Sword and Sorcery Studios imprint, but I don't think that's confirmed.
 

d20Dwarf said:


Dawnforge is indeed still on schedule for an October release. Look for some countdown style things soon, and maybe some previews. :)

I don't know much about Frostholm, but I was happy to hear Justin would be stealing liberally from Midnight. :D

I'm glad to hear about Dawnforge, the way my world is developing it looks like it's gonna end up as another First Age world, so I want to see what yours is gonna look like.
 

Here's a little bit on Frostholm (to be released Q1 2005) from Justin...

Frostholm is a fantasy world caught between the desires of conflicting aspects of two powerful deities. It is a cold world, almost forever gripped in the icy clutch of winter, but here and there in the world, potent fires burn. Indeed, though these fires may warm the world, they are unholy, for the underworld — Hell itself — is a physical part of Frostholm.

This is less of a high-fantasy medieval world than it is a brutal world in the throes of its own dark ages. In fact, think of Dark Ages without the emphasis on vampires, and you have half of it. It’s an age of faith, and an age of chopping to flinders things that are at odds with that faith. It’s "dark fantasy" in a mature context: Torquemada and Savonarola are lawful good in Frostholm’s context. Obviously, morality is a key concept in this setting, and I plan on borrowing heavily from my experience with those themes from Vampire and implementing them in a more swords-and-spells game.

As far as real-world cultural influences go, I want a combination. Predominantly, Frostholm should feel a bit like the Holy Roman Empire, a barbarous place claimed from the wild only by the tenacity (and in this case, faith) of its people. Less prevalent but certainly present are the obvious Norse and Scandinavian influences, especially their stormy mythologies. Finally, I’d like a bit of Celtic flavor, but not in the traditional Ren Faire game goober way — I’m more interested in the turgid rites of Crom Cruach and the bloody survivalism of Herne than I am in "Goddess Bless" and mead and all that popcorn paganism horse:):):):). Look to these cultures for flavor, but don’t transplant them from our world to Frostholm, please — allow them to have grown and developed locally. Frostholm is its own individual identity, and should use these other cultures for resonance, not as the basis for itself.

He does go on to say he will be borrowing liberally from Midnight if that helps...


Cheers,

A'koss.
 

blackshirt5 said:


I'm glad to hear about Dawnforge, the way my world is developing it looks like it's gonna end up as another First Age world, so I want to see what yours is gonna look like.

Well, just like with Midnight, we're trying to bring a new style of play to D&D fans. This time around I'm focusing on epic adventuring with epic goals. I really think it harkens a little back to OD&D where your character might become a truly powerful and world-shaking archmage, or he might build a great castle and rule a realm, or he migth build a new religion and even become the object of its worship...these sorts of themes and goals are present.

I'm developing a new system for "legendary adventuring" that breaks from the normal mold.

Another big feature of the setting is the variety of races you can play, and since the world is young they are iconic (read: gain cool powers as the character goes up in level).
 

Oof; that is way too far off for my tastes, A'koss.

Anybody got anything on Morningstar?

Dwarf-Hmm; I'm definitely gonna have to check that out when it comes out.
 

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