Dawnforge - The True Kings

Tailspinner said:
Jillian nods, a slight smile on her lips. "While any of the targets mentioned would be excellent, I wish to cripple them as much as possible. I choose to aim for the commanders. Much fewer of them and the greatest possibility of damage among the ranks. Take out the commanders and troops route."
Commander Locke smiles thinly. "They're a favorite target, particulary because so many of their troops are lowlander slaves," he says and spits in disgust to the side. "The commanders have been using chaos shield and arrow shield spells on themselves, more so than usual lately. I think it was either that or get rid of their fancy war helmets. Tieflings apparently prefer fashion over safety. We only put our best archers on the commander for that reason. We have a dozen fiend-bane arrows we can give you to target them when you have a clear shot, but only when you have a clear shot. Let them wear out their magic on our normal arrows before you commit to those," he says in his heavily accented Elven. "I know you know that, but I just have to say it, please understand."

~~~

Starman said:
"I believe I have enough components, thank you," Galan says. "I would like to see what scrolls you have available, however." The elf feels guilty at his overwhelming desire for more magical knowledge. What price will I pay for for it someday? he wondered. Is any price too high? I don't know.

"Well I-" the archmage begins, but is interrupted by a camp runner. They confer briefly, and the mage curses under his breath. "Duty calls, I must leave you for now. Ivarin! Show Galanorthrim our scroll store and let him pick a few out for tomorrow's battle." The archmage ducks out as a younger lowlander man comes to show Galan a locked chest of scrolls. "I don't think Archmage Glorion has had more than three hours of uninterrupted conversation, at best, this entire day," Ivarin says with a chuckle. Unlocking the chest, he carefully unrolls a scroll to show the elf the inscribed inventory. "Let me see your spellbook, I'd hate to give you duplicates... all right, let me see... We have screaming explosion, always a nice one. You know the fireball spell, right? Same thing, but with sound instead. Too many of those legionnaires are partially immune to fire to use the original form of the spell. Expeditious retreat, a bit misnamed, but good for both running to and from a battle when needed. Oh, and ray of enfeeblement, that's an easier way to capture prisoners if you need to. If they're too weak to fight back...

"Summon swarm I've found to be useful, particularly against summoned creatures that fly! Darkvision may be useful if you find yourself on their side of the lines. Sometimes they write messages, warnings, even passwords in paint that can only be seen if you have darkvision. Hmm... alter self is very versitile, good for protecting yourself in many different ways. Oh, and haste and slow, more uses than you can throw a stick at. Shrink item is actually very useful if you've stolen something large, bulky, or heavy and need to sneak it out. So, any of those of use to you?"

~~~

Widowmaker said:
"I have noticed two things. First we change our tactics they may suspect things have changed and that we are bluffing. On the other hand he know how they are going to react and they may think we are adapting our plans so they cannot trap us. I do like the idea of slaughtering some legionnaires." Sir Aravir says.

"I would be interested to see what the archers and mages are thinking?" Sir Aravir will mention.

After speaking with the Knights, Sir Aravir will make his way to the other tents to see what the archers and mages think.
"Yes, I've considered that, but we've had times where we change our tactics, sometimes for no purpose they can discern. We like to keep them on their toes, murdering scum. Now, I have called for reports from the archers and mages, and I expect them to be here within the hour, so we have a brief break before we have to get down to business," Sir Terra says. The two knights can speak of pleasentries or war for a bit, as the mood strikes them. Sir Terra had been studying to be a knight since she was five years old, working as a page, then a squire, and finally gaining her knighthood at eighteen. She was drawn to the elite Knights Adamant as soon as she knew about them, and spent several years fighting and learning, fasting and praying, to be considered worthy of entry.

She also bears an unusual intelligent sword, blessed by Alharra Dawn-Bearer. The sword seems to be forged of gold, and gleams with the glow of the dawn. "She is called 'Justine,' and I found her in the midst of one of the oldest battlefields between the Kingsmarch and the Dominion. I can find no mention of her in tales of ancient heroes, and she does not speak of her origin. She says she was sent for me. But at least she can carry a tune, as I certainly cannot!"

After some time, a camp-runner returns with two things. One is a report from the mages and archers, that confirms Sir Terra's orders to have the knights attack in the third wave. The second is Ssiran. "Ssiran, I understand you're in an odd situation. You have some mystial abilities, but they cannot be used at such along range as our mages and archers. I have notes here that they wanted us to find a solution for you, unless you or you, Sir Aravir, already have one in mind?"


~~~

doghead said:
"I doubt that, as my home lies several days ride from here," Winter responds in a bored tone. "But lead on never-the-less."

Winter pulls a handful of gold coins from his pouch and drops them into the tiefling's hand.
The tiefling doesn't even look at the money, but makes it vanish quickly into his tunic breast. His squad loosely surrounds the small group and begins to march toward the far glow of the summoning pits. Ebony notices one of the tieflings is eyeing him with appreciation; a woman with horns like black antlers, but a very pleasing athletic form nevertheless. Haedyn finds the lowlanders watching him with unusual intensity, he can practically feel their eyes boring holes into him.

The group takes about a half-hour to reach the slave pits; the guards take a rather rambling route, checking in with other groups briefly, and not mentioning their companions at all. The fire-lit glow of the summoning pits is close now, the scent of blood, sulfur, and fear is thick in the air, and cries of despair echo from the large pit closest to you. The still forms of bodies litter the bottom like broken dolls, while a chain devil toys with the few remaining living victims.

The slave pit the guards come to is tied down at several points, runes marked in blood and shimmering dust smeared upon the earth and the bars of the pit. After speaking with the guards, your guide opens up a hatch and steps back a few paces to let Winter AnniDarkis to look inside. No torches are provided, but Hiitar doesn't need them. Inside the deep pit lie several dozen half-starved and beaten bodies, wearing filthy rags and haggard expressions. Nearly all are human, mostly lowlanders, but a frailer form with dark hair bears the characteristic horns of a tiefling, in his case the slender ridged horns of the Zangala ibex. The slaves cry and scream when the hatch opens, and faint chuckles are heard from the guards.
 

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Ebony, always willing to entertain or at the very least entertain the thought, casts the occasional off-glance towards the tiefling woman, sizing her and her accoutrements up, but giving the impression that he might be interested in her. After a short time, when the chance presents itself he falls slightly off to the back to give her an opportunity to make her move. Let herself think she's running the game...

He rolls the Velhedrin tongue over once in his head, picking a suitable accent which would identify him as a minor member of a merchant house, or something of that sort. Something with a bit of affluence and money, but still decidedly wet and green.
 

Sir Aravir sits and listens to Sir Terra. "My story is very different. It seems we are complete opposites but walk the same path." He then proceeds to recount his short life. "But where Alharra has blessed you with a sword that shines and sings. She has blessed me with a blade that is black as night and quiet as a thief. It is named Soulforge." He then states showing her the sword.

Sir Aravir listens to the runners. "No plan comes to mind."
 

Winter AnniDarkkris, aka Hiitar Vain

Winter follows the guards through the camp. A slight frown creases his brow as he realises that their guide is not going to take them via for the commander's rooms. Plans never survive first contact with the enemy. Or something like that. After a moment's consideration, Winter decides to go with the flow and see what happens. As far a Hiitar is concerned, the fewer people who know that they are here, the less chance there is of the visit being connected to the attack. As for Winter, bypassing the commander should save them a few gold pieces.

Winter steps up to the hatch and peers inside.

"That one," Winter says, indicating the tiefling. "What is his name?"

[sblock=ooc]I don't remember any mention of an alias for Darvekis? So I assume he was using his real name. Is that correct?[/sblock]
 

Galan looks over the scrolls. I wish I had time to scribe them into my book and learn them all. They would all be useful. The elf sighs and says, "I will take summon swarm, screaming explosion, and ray of enfeeblement. I think those will complement my own spells the best."

He slides the scrolls into his own scrollcase and asks, "Is everything okay? He left in a hurry."
 

Jillian can pass some time with the other archers, once she has her half-dozen fiend-bane arrows and her orders. The darkness before dawn is truly the most deep, and she the waiting is as hard as it ever is before battle. They begin to move out first, spreading out behind scanty torches and waiting for the first breath of dawn to unleash the first rain of arrows. "Drive them out into the open, hammer the commanders, then the specialists will take out as many as they can," go the orders, over and over, as strings are tested and fletching smoothed. The pre-dawn air is cool and damp, the scent of smoke and horse dung, sweat and porridge, men living in close quarters, trampled earth and growing grass fills your nostrils as the first rays of dawn tint the sky.

You're too far away to catch the stink of sulfur and iron and blood that is typical of the summoning pits, and perhaps that's just as well. You're arranged farther away from the pits, closer to the standing Dominion army, to be closer to the commanders. Final prayers are said and talismans are grasped, wishes for luck, victory, swift death to the Dominion, or life to the Kingsmarch are sent on the dawn winds. With the falling of a fluttering flag, rather than the trumpet, a terrific rain of arrows begins on the tents of the Dominion army.

For the first few moments, there is utter chaos, people running to and fro, dodging one arrow only to run into another, waking only to find themselves pinned to the ground with an arrow in their stomach. There is no need to aim now, the army is far and the arrows are many. This front rank is mostly lowlander pikemen, but is they that the Dominion hides behind. They are the bulk of their army, grown and raised in the Emerlyn peninsula, reared in betrayal and fear; they wretched folk scarcely better than their masters.

However, the Dominion has not held the peninsula by being weak, and after the first few moments of confusion, order emerges as the tiefling officers, in their elaborate red and black war helms, sound orders with their low-pitched horn calls. Screams fill the air behind the ranks, and you can see the ranks beginning to form, shields coming out, and formations starting.

The low-pitched horns favored by the Dominion are known to be able to be heard long distances, and surely enough, after a few minutes the faint flying forms of demons can be seen in the distance, loosed from the pits. In a few moments they'll be here... The archers begin to focus on the aloof commanders, and Jillian can see three within range to choose from. One wears heavy black plate, unusual for a tiefling, spiked and terrible to look upon. He is upon a tremendous green-scaled beast with stunted wings, carrying a huge flail in one hand and bellowing at his soldiers with the lungs of a dragon.

The second is a slender woman with elaborate spiky horns poking out through her helmet. She bears a black whip that she uses to urge her regiment on, the energy flickering along its tip sparking in the damp air. The third wears little in the way of armor, but she has deep red skin and a lashing tail, and something glitters cruelly on her taloned hands.

~~~

Starman said:
Galan looks over the scrolls. I wish I had time to scribe them into my book and learn them all. They would all be useful. The elf sighs and says, "I will take summon swarm, screaming explosion, and ray of enfeeblement. I think those will complement my own spells the best."

He slides the scrolls into his own scrollcase and asks, "Is everything okay? He left in a hurry."
"Probably. We're just trying to get everything coordinated and his orders and opinions are needed. They are, of course, needed right this second, no matter what he's doing," Ivarn says with a sigh. After that, Galen can rest for a while, and prepare what spells he needs to for the coming battle.

In the morning, he finds himself in a protected position behind the archers, slightly on a rise and behind some illusionary terrain. He can see the beleaguered Dominion army beginning to form up, even as the forms of the flying demons can be seen in the west. He has a plethora of targets to choose from... pikeman, light infantry, archers, the mounting calvary, the few commanders he can see...

~~~

Widowmaker said:
Sir Aravir sits and listens to Sir Terra. "My story is very different. It seems we are complete opposites but walk the same path." He then proceeds to recount his short life. "But where Alharra has blessed you with a sword that shines and sings. She has blessed me with a blade that is black as night and quiet as a thief. It is named Soulforge." He then states showing her the sword.
"She works in mysterious ways. I shouldn't wonder if the two were twins of a sort..."

Sir Aravir listens to the runners. "No plan comes to mind."
"I think I have one Raynard. I shall ask one of our mages to conjure another phantom steed for you, and give you one of our potions of invisibility to drink. The gait of such a creature, I am told, is smooth enough to allow the employment of spellcraft. You will go in after Sir Aravir, and wreak what havoc that you may." Assuming there are no objections to such an idea, this will be done, and Ssiran is given a potion of a thin gray water, and a ceramic plate inscribed with a horse. Break the plate and drink the potion, and he will be mounted and invisible to his foes.

The two can watch the beginning of the battle in the company of the other knights, watching the arrows fly, the Dominion rally, and the explosions and clouds starting in their ranks. Finally the horn call is given, and the Knights of the Kingsmarch swing into action, a moving mountain of muscle, blade, and steel. Sir Aravir leads a dozen younger knights on the eastern side, and has his choice of two squads of pikemen, a rapidly-forming group of archers, and a group of Dominion cavalry gaining momentum and going the other direction.
~~~~~~

Ferrix said:
Ebony, always willing to entertain or at the very least entertain the thought, casts the occasional off-glance towards the tiefling woman, sizing her and her accoutrements up, but giving the impression that he might be interested in her. After a short time, when the chance presents itself he falls slightly off to the back to give her an opportunity to make her move. Let herself think she's running the game...

He rolls the Velhedrin tongue over once in his head, picking a suitable accent which would identify him as a minor member of a merchant house, or something of that sort. Something with a bit of affluence and money, but still decidedly wet and green.
If your friend doesn’t need you for his little bout of fun, perhaps we can return to my tent for a fine dinner,” she says with a very slight smirk, ignoring the cries from the pit with the ease of long experience.

doghead said:
Winter steps up to the hatch and peers inside.

"That one," Winter says, indicating the tiefling. "What is his name?"
He calls himself Darvekis Shadowbane. I take it the wretched spy didn’t give you his real name when he betrayed you? Figures. If you want to kick him around a bit, feel free, but the masters want him in the summoning pits, so his death is not yours,” the commander says with a callous air, stepping back a half-pace.

OOC: I’m running this in two different time-frames right now, the Thunder is slightly ahead of the Rain right now, just so you know.
 
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"I'm afraid that would be rather pointless. Alharra grants me strength, but I am not a Wizard. I don't have magic like they do to wreak havoc at a distance. The best I could do without breaking the invisibility and being rapidly slaughtered would be to summon heralds of Alharra to fight against the Valhedar, and the heralds are not really that impressive. I'm much more useful in a small skirmish than a large battle, I'm afraid. By the way, since the Phantom Steed will not also be invisible, won't they just shoot that? I seem to recall that Phantom Steeds are so flimsy that a single arrow would take them down," Raynard replies, a bit sadly. It is somewhat clear that he is out of place here, in a large scale war zone. Unlike his comrades, he isn't really an elite shock troop that will turn the tides of battle.
 

"We would not give you such a weak potion as that! The invisibility will not break when you attack, and the steed is as transparent as wind. Hidden in the turbulence of the cavarly charge, I hope you can deal with the clever ones that dodge the lances and maces. Could you take down the single soldiers our charges miss? The ones that go to hamstring our horses and shoot us in the back?" Sir Terra asks.
 

"Actually, no," Ssiran admits, a bit embarrassed, "Alharra does not grant me any attacks that target a single opponent. I do have four kinds of divine blessings that help bring peace, happiness, and negotiation. The only thing you could call an attack is Alharra's Blades, which strikes at targets in a cone up to fifteen feet away. Alharra's Blades never miss, but they also hit any allies in that area as well."
 

Sir Terra frowns in thought and pinches the bridge of her nose. "I admit I find it hard to place you... What about our scouts? They're doing skirmishing at the far flanks to prevent infiltration," she says after a moment's thought.
 

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