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<blockquote data-quote="Journeymanmage" data-source="post: 4585193" data-attributes="member: 63814"><p>Okay:</p><p></p><p>PHB, pg 268, column 2, Heading "Taking Your Turn"</p><p>"When your turn comes up in the initiative order, it's time for you to act. Your turn has three parts: the start of your turn, the actions on your turn, and the end of your turn."</p><p></p><p>Sub-heading "The Start of Your Turn"</p><p>"Before you act, you keep track of certain effects. ..."</p><p>Box: "The Start of Your Turn"</p><p>... </p><p>- <strong>Other Effects:</strong> Deal with any other effects that occur at the start of your turn.</p><p>- <strong>End Effects:</strong> Some effects end automatically at the start of your turn.</p><p>- <strong>No Actions:</strong> You can't take any actions at the start of your turn.</p><p></p><p>-----</p><p></p><p>PHB, pg 269, column 1, sub-heading "Actions on Your Turn" </p><p>"During your turn, you can take a few actions. You decide what to do with each ...."</p><p></p><p>Box: "Actions on Your Turn"</p><p>- <strong>Your Actions:</strong> You get the following three actions on your turn:</p><p>*Standard Action</p><p>*Move Action</p><p>*Minor Action</p><p></p><p>- Free Actions: ...</p><p>- Any Order: ...</p><p>- Substitute Actions: ...</p><p>- Extra Actions: You can take an extra action by spending an action point (page 286).</p><p>- .....</p><p></p><p>------</p><p></p><p>Page 269, column 1, sub-heading Actions on Your Turn, Box: Actions on Your Turn, - Your Actions: You get the following three actions on your turn: Standard Action, Move Action, Minor Action</p><p></p><p>I believe that's fairly straight forward.</p><p></p><p>Pge 268, column 2, Heading: Taking Your Turn, sub-heading The Start of Your Turn, Box: The Start of Your Turn, - Ongoing Effects, - Other Effects, - End of Effects, - No Actions</p><p></p><p>In our example, Bob has just been engulfed by Mr. Cube. Mr. Cube ends "it's" turn. Bob is next up in the initiative order: </p><p>Start of <Bob's> Turn:</p><p>-Ongoing Damage: Yes, 10 Acid from Mr. Cube</p><p>-Regeneration: NA</p><p>-Other Effects: Bob is Engulfed with the affect that he is Dazed. The effects of being Dazed have an impact on the 2nd part of "Taking <Bob's> Turn" </p><p>-End Effects: ...</p><p>-No Actions: Bob can't take any actions at the start of <Bob's> turn. He can not use an AP to do anything yet.</p><p></p><p>PHB, pg 269, column 1, "Phase 2" of "Taking <Bob's> Turn" ... "Actions on <Bob's> Turn"</p><p>Bob is now allocated "the following three actions" (Standard/Move/Minor)</p><p>Bob is Dazed PHB, pg 277, column 1, Heading: Conditions, Box: Dazed, - You can take either a standard action, a move action or a minor action on your turn (you can also take free actions.)</p><p></p><p>- 1st item: Bob is allocated 3 actions at the <strong>Start</strong> of the "Actions on Your Turn" which is <strong>reduced </strong>to 1 action per Dazed.</p><p></p><p>Turning that question around, show us where it says you gain those actions back.... </p><p></p><p>At the Start of "Actions on Your Turn" you are given 3 actions (Your Actions: You get the following three actions)", but they are reduced by the effect of Dazed to 1 action. Dazed: "You can take either a standard action, a move action or a minor action on your turn".</p><p></p><p>Yes, if Bob escapes Mr. Cube, he ends the Dazed effect. But during the "Start of <Bob's> Turn", Other Effects:, Bob was Engulfed / Dazed. That status/effect has an impact on the next part of Bob's turn. Note during part 1 of Bob's turn the final item is "-No Actions: You can't take any actions at the start of your turn."</p><p></p><p>In the 2nd part of Bob's turn, during the allocation of Actions, "Actions on <Bob's> Turn", "-Your Actions", Bob is allocated 3 actions which are reduced to 1 action per Dazed.</p></blockquote><p></p>
[QUOTE="Journeymanmage, post: 4585193, member: 63814"] Okay: PHB, pg 268, column 2, Heading "Taking Your Turn" "When your turn comes up in the initiative order, it's time for you to act. Your turn has three parts: the start of your turn, the actions on your turn, and the end of your turn." Sub-heading "The Start of Your Turn" "Before you act, you keep track of certain effects. ..." Box: "The Start of Your Turn" ... - [B]Other Effects:[/B] Deal with any other effects that occur at the start of your turn. - [B]End Effects:[/B] Some effects end automatically at the start of your turn. - [B]No Actions:[/B] You can't take any actions at the start of your turn. ----- PHB, pg 269, column 1, sub-heading "Actions on Your Turn" "During your turn, you can take a few actions. You decide what to do with each ...." Box: "Actions on Your Turn" - [B]Your Actions:[/B] You get the following three actions on your turn: *Standard Action *Move Action *Minor Action - Free Actions: ... - Any Order: ... - Substitute Actions: ... - Extra Actions: You can take an extra action by spending an action point (page 286). - ..... ------ Page 269, column 1, sub-heading Actions on Your Turn, Box: Actions on Your Turn, - Your Actions: You get the following three actions on your turn: Standard Action, Move Action, Minor Action I believe that's fairly straight forward. Pge 268, column 2, Heading: Taking Your Turn, sub-heading The Start of Your Turn, Box: The Start of Your Turn, - Ongoing Effects, - Other Effects, - End of Effects, - No Actions In our example, Bob has just been engulfed by Mr. Cube. Mr. Cube ends "it's" turn. Bob is next up in the initiative order: Start of <Bob's> Turn: -Ongoing Damage: Yes, 10 Acid from Mr. Cube -Regeneration: NA -Other Effects: Bob is Engulfed with the affect that he is Dazed. The effects of being Dazed have an impact on the 2nd part of "Taking <Bob's> Turn" -End Effects: ... -No Actions: Bob can't take any actions at the start of <Bob's> turn. He can not use an AP to do anything yet. PHB, pg 269, column 1, "Phase 2" of "Taking <Bob's> Turn" ... "Actions on <Bob's> Turn" Bob is now allocated "the following three actions" (Standard/Move/Minor) Bob is Dazed PHB, pg 277, column 1, Heading: Conditions, Box: Dazed, - You can take either a standard action, a move action or a minor action on your turn (you can also take free actions.) - 1st item: Bob is allocated 3 actions at the [B]Start[/B] of the "Actions on Your Turn" which is [B]reduced [/B]to 1 action per Dazed. Turning that question around, show us where it says you gain those actions back.... At the Start of "Actions on Your Turn" you are given 3 actions (Your Actions: You get the following three actions)", but they are reduced by the effect of Dazed to 1 action. Dazed: "You can take either a standard action, a move action or a minor action on your turn". Yes, if Bob escapes Mr. Cube, he ends the Dazed effect. But during the "Start of <Bob's> Turn", Other Effects:, Bob was Engulfed / Dazed. That status/effect has an impact on the next part of Bob's turn. Note during part 1 of Bob's turn the final item is "-No Actions: You can't take any actions at the start of your turn." In the 2nd part of Bob's turn, during the allocation of Actions, "Actions on <Bob's> Turn", "-Your Actions", Bob is allocated 3 actions which are reduced to 1 action per Dazed. [/QUOTE]
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