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<blockquote data-quote="Gruns" data-source="post: 4586485" data-attributes="member: 10312"><p>Your argument seems to be based on the wording of that sentence rather than the semantics of being dazed. It is clear that being Dazed means you only get one action. But because they had to word it the way they did to account for Free Actions, most likely, you now see it as a filter.</p><p></p><p></p><p></p><p>I don't see the point of this question, but no. It is a restriction on what kind of actions you can take. It doesn't restrict in any way how you use your Minor actions.</p><p></p><p></p><p></p><p>Again, you're making stuff up. No one said anything about Immediate Actions being recharged at the beginning of the turn. (Especially since you don't get to take Immediate Actions on your turn.) The line "You can't take immediate actions or opportunity actions" works the same exact way the line "You can't flank an enemy" works.</p><p></p><p></p><p></p><p>Again, only due to the way YOU interpret Dazed. By my logic, it works fine.</p><p></p><p></p><p></p><p>I of course, don't agree with this, either. If you're Slowed and want to move, you can move up to 2 squares. Not that this scenario would ever come up, but if you somehow lost the Slowed condition mid-move, it's too late. The ghoul juice or freezing cold has already affected your legs when you tried to use them. If you are un-Slowed BEFORE you start moving, you're good, since you now magically or divinely have full use of your motor abilities. I do understand you thinking otherwise though(no I don't), as I guess it seems to add to your argument.</p><p></p><p></p><p></p><p>I knew you would say this was irrelevant. Yet, it is exactly the way I see Dazed working, which makes it completely relevant to my argument. As I've said, if you are Dazed (at the beginning of your turn in the case of the Cube), that is when you lose your two actions. The same time that you take Ongoing damage. When you lose the Dazed condition or the Ongoing Fire 10 condition, any damage(literal in the case of fire, figurative in the case of lost actions) that was done is done. Just because you don't see Dazed as making you actually lose actions doesn't make this point irrelevant. And for what it's worth, Ongoing damage surely affects the middle of the guy's turn that was just reduced to 0 hit points...</p><p></p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4586485, member: 10312"] Your argument seems to be based on the wording of that sentence rather than the semantics of being dazed. It is clear that being Dazed means you only get one action. But because they had to word it the way they did to account for Free Actions, most likely, you now see it as a filter. I don't see the point of this question, but no. It is a restriction on what kind of actions you can take. It doesn't restrict in any way how you use your Minor actions. Again, you're making stuff up. No one said anything about Immediate Actions being recharged at the beginning of the turn. (Especially since you don't get to take Immediate Actions on your turn.) The line "You can't take immediate actions or opportunity actions" works the same exact way the line "You can't flank an enemy" works. Again, only due to the way YOU interpret Dazed. By my logic, it works fine. I of course, don't agree with this, either. If you're Slowed and want to move, you can move up to 2 squares. Not that this scenario would ever come up, but if you somehow lost the Slowed condition mid-move, it's too late. The ghoul juice or freezing cold has already affected your legs when you tried to use them. If you are un-Slowed BEFORE you start moving, you're good, since you now magically or divinely have full use of your motor abilities. I do understand you thinking otherwise though(no I don't), as I guess it seems to add to your argument. I knew you would say this was irrelevant. Yet, it is exactly the way I see Dazed working, which makes it completely relevant to my argument. As I've said, if you are Dazed (at the beginning of your turn in the case of the Cube), that is when you lose your two actions. The same time that you take Ongoing damage. When you lose the Dazed condition or the Ongoing Fire 10 condition, any damage(literal in the case of fire, figurative in the case of lost actions) that was done is done. Just because you don't see Dazed as making you actually lose actions doesn't make this point irrelevant. And for what it's worth, Ongoing damage surely affects the middle of the guy's turn that was just reduced to 0 hit points... Later! Gruns [/QUOTE]
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