DC of jumping from stalagmite to stalagmite


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Once/day, he'd have a +3 to +5 on the check. You call that "pretty good"? ;)

He does also add intelligence to it, granted... But it'd take int 20 to surpass the barb's simple +4 from speed alone, and I doubt Factotum can match his strength.

I played a Factotum for a couple of months recently in a campaign. A factotum trying to do this death-defying stalagmite shuffle would have three major benefits in his favor:

-- He could gain his Factotum level, not his Int modifier, to any one check by spending an inspiration point (but only to one check). Factotums (factota?) get their Int modifier to an attack, damage, or saving throw for an Inspiration point, not to a skill check...

-- Because of Brains over Brawn at 3rd level, he gains his Int modifier as a bonus to Str and Dex modifiers and Str- and Dex-based checks (which will help ameliorate a low Strength score, and will really help him shine if he's put a 16 or higher in that stat)

-- If he's at least a level 3 Factotum, he can memorize and cast feather fall if he takes a spill, and if he's at least level 8, fly.


My factotum had a Strength of 15, Dexterity of 16, and Intelligence of 20, so with just 1 rank of Climb and Jump (and 5 ranks of Tumble), he's starting with a +10 modifier to Climb and +11 to Jump -- and obviously, if they were skills I felt I was going to use often, I'd have put far more ranks into them.

It's really a class very capable of some wacky tasks.
 

I played a Factotum for a couple of months recently in a campaign. A factotum trying to do this death-defying stalagmite shuffle would have three major benefits in his favor:

-- He could gain his Factotum level, not his Int modifier, to any one check by spending an inspiration point (but only to one check). Factotums (factota?) get their Int modifier to an attack, damage, or saving throw for an Inspiration point, not to a skill check...

-- Because of Brains over Brawn at 3rd level, he gains his Int modifier as a bonus to Str and Dex modifiers and Str- and Dex-based checks (which will help ameliorate a low Strength score, and will really help him shine if he's put a 16 or higher in that stat)

-- If he's at least a level 3 Factotum, he can memorize and cast feather fall if he takes a spill, and if he's at least level 8, fly.

My factotum had a Strength of 15, Dexterity of 16, and Intelligence of 20, so with just 1 rank of Climb and Jump (and 5 ranks of Tumble), he's starting with a +10 modifier to Climb and +11 to Jump -- and obviously, if they were skills I felt I was going to use often, I'd have put far more ranks into them.

It's really a class very capable of some wacky tasks.

I think you assumed I was misunderstanding how factotum works when I in fact did not. I realize the class feature to benefit skill checks adds factotum level and NOT int mod to the check. Hence the "+3 to +5," in reference to the level range the OP was planning to use this for. Likewise, when I noted that they add int to the check, it was because it is a str-based skill check and I am keenly aware of brains over brawn. So, to recap, str + int +3-5, plus any actual ranks he may have in it. Doesn't compare to the Barbarian, though it's not too distant a second place.

Again, the OP said levels 3-5, so no Fly. Feather Fall would be handy to a degree, but unless the factotum knew to expect this room, why on earth would he choose that as his only level 1 spell for the day?

Your Factotum managed a pretty good stat array, assuming that's pre-items and level 4+ boosts, I wouldn't expect most low level factotums to manage better than str 14, int 18. *shrug*

Yes, Factotum is a very capable class, and it's certainly not the worst class for the job. But it's still not as good as the Barbarian, Monk, most primary spellcasters, and various others is all I'm saying.
 

I don't disagree with your contention. I think we're both in agreement that the rogue ends up, strangely, being one of the worst characters for such a task.
 

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