DumbPaladin
First Post
You may think this is the type of room for a rogue to shine in, but it's really not...
Jump benefits from strength and speed. Rogue isn't inclined to stand out in either area.
A factotum would be pretty good at it.

You may think this is the type of room for a rogue to shine in, but it's really not...
Jump benefits from strength and speed. Rogue isn't inclined to stand out in either area.
A factotum would be pretty good at it.![]()
Once/day, he'd have a +3 to +5 on the check. You call that "pretty good"?
He does also add intelligence to it, granted... But it'd take int 20 to surpass the barb's simple +4 from speed alone, and I doubt Factotum can match his strength.
I played a Factotum for a couple of months recently in a campaign. A factotum trying to do this death-defying stalagmite shuffle would have three major benefits in his favor:
-- He could gain his Factotum level, not his Int modifier, to any one check by spending an inspiration point (but only to one check). Factotums (factota?) get their Int modifier to an attack, damage, or saving throw for an Inspiration point, not to a skill check...
-- Because of Brains over Brawn at 3rd level, he gains his Int modifier as a bonus to Str and Dex modifiers and Str- and Dex-based checks (which will help ameliorate a low Strength score, and will really help him shine if he's put a 16 or higher in that stat)
-- If he's at least a level 3 Factotum, he can memorize and cast feather fall if he takes a spill, and if he's at least level 8, fly.
My factotum had a Strength of 15, Dexterity of 16, and Intelligence of 20, so with just 1 rank of Climb and Jump (and 5 ranks of Tumble), he's starting with a +10 modifier to Climb and +11 to Jump -- and obviously, if they were skills I felt I was going to use often, I'd have put far more ranks into them.
It's really a class very capable of some wacky tasks.