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[DCC RPG] I have the pdf of the finished rules and I’m glad I do
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<blockquote data-quote="denzoner" data-source="post: 5873682" data-attributes="member: 2163"><p>It's sure nice to see others liking what they've seen.</p><p></p><p>I've been running DCC RPG continuously since the Beta release, and just finished converting the campaign over to the final Core rules last week. It didn't take much. If you loved the Beta, you'll love the final Core rules. If you love the aesthetics of Old-school D&D, and you like a more streamlined and rules-lite D&D, this might be your game. If you like gritty fantasy, more of the likes of Sword & Sorcery than High Fantasy, this is definitely the game for you. It's also compatible with any pre-4e version of D&D and all the retro-clones based on it. I've ran AD&D, 0D&D, LL and S&W modules (adventures) with it and did all the "stat" conversions on the fly. </p><p></p><p><strong>I seriously love this game,</strong> and I haven't been this excited about an RPG since I first started playing in 1979. The cover and end-papers are gorgeous, the interior BW illustrations are amazing. They're not "just like" AD&D or B/X D&D, this game actually includes a bunch of originals artists from that era, like Erol Otus, Diesel, Dee, Roslof, Easley and Jim Holloway. They're the real deal folks. </p><p></p><p>Disclaimer: I'm now also one of the 3rd Party Publishers, and I decided to publish stuff for the game only a couple months ago. Didn't take much, because after playing it for a few months, I decided that this was the "D&D" I wanted to play. It also helps that this game is extremely hack friendly. Coming up with house rules, new classes and such is real easy and encouraged. This game can set the foundation for home-brewed house-ruled games really well. The fact it's compatible with any OSR materials? Endless play possibilities.</p><p></p><p>My zine is humble, but enthusiastic. Check it out: <a href="http://www.crawlfanzine.com" target="_blank">Crawl! fanzine</a>.</p></blockquote><p></p>
[QUOTE="denzoner, post: 5873682, member: 2163"] It's sure nice to see others liking what they've seen. I've been running DCC RPG continuously since the Beta release, and just finished converting the campaign over to the final Core rules last week. It didn't take much. If you loved the Beta, you'll love the final Core rules. If you love the aesthetics of Old-school D&D, and you like a more streamlined and rules-lite D&D, this might be your game. If you like gritty fantasy, more of the likes of Sword & Sorcery than High Fantasy, this is definitely the game for you. It's also compatible with any pre-4e version of D&D and all the retro-clones based on it. I've ran AD&D, 0D&D, LL and S&W modules (adventures) with it and did all the "stat" conversions on the fly. [B]I seriously love this game,[/B] and I haven't been this excited about an RPG since I first started playing in 1979. The cover and end-papers are gorgeous, the interior BW illustrations are amazing. They're not "just like" AD&D or B/X D&D, this game actually includes a bunch of originals artists from that era, like Erol Otus, Diesel, Dee, Roslof, Easley and Jim Holloway. They're the real deal folks. Disclaimer: I'm now also one of the 3rd Party Publishers, and I decided to publish stuff for the game only a couple months ago. Didn't take much, because after playing it for a few months, I decided that this was the "D&D" I wanted to play. It also helps that this game is extremely hack friendly. Coming up with house rules, new classes and such is real easy and encouraged. This game can set the foundation for home-brewed house-ruled games really well. The fact it's compatible with any OSR materials? Endless play possibilities. My zine is humble, but enthusiastic. Check it out: [URL="http://www.crawlfanzine.com"]Crawl! fanzine[/URL]. [/QUOTE]
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[DCC RPG] I have the pdf of the finished rules and I’m glad I do
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