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<blockquote data-quote="Sir Robilar" data-source="post: 6069123" data-attributes="member: 75757"><p>We started a new campaign with DCC last summer and haven't looked back. Great game in that it is all about trust and fun, and never about rules or their abuse. Without ever becoming unfair, it implies a "earn your living" atmosphere from the beginning on (by ways of the character funnel) which makes for a high suspense gaming throughout. Characters never feel safe. The random factor and the game's weird charm constantly amazes our group. For us it was the perfect cure after roleplaying had become somewhat stale during the last years. </p><p></p><p>We're playing a sandbox campaign, I'm basically stringing together the official Goodman Games DCC modules and others that I find and like. (By the way, I highly recommend the fabulous 'Through the Cotillion of Hours' by Purple Duck Games which takes place in the world of dreams).</p><p></p><p>I would usually recommend that the players create their own characters because rolling on the tables and finding out the weird results is a major fun factor. If time is an issue I would recommend the level 0 party generator here:</p><p> <a href="http://purplesorcerer.com/create.htm" target="_blank">http://purplesorcerer.com/create.htm</a></p><p> [MENTION=22867]shaylon[/MENTION] - Are these level 0 characters you created? If so, you should expect some of them to die (usually those you like the most after character creation, in the end leaving you with the one with the horrible stats). If none died, it would be an unusual DCC funnel.</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 6069123, member: 75757"] We started a new campaign with DCC last summer and haven't looked back. Great game in that it is all about trust and fun, and never about rules or their abuse. Without ever becoming unfair, it implies a "earn your living" atmosphere from the beginning on (by ways of the character funnel) which makes for a high suspense gaming throughout. Characters never feel safe. The random factor and the game's weird charm constantly amazes our group. For us it was the perfect cure after roleplaying had become somewhat stale during the last years. We're playing a sandbox campaign, I'm basically stringing together the official Goodman Games DCC modules and others that I find and like. (By the way, I highly recommend the fabulous 'Through the Cotillion of Hours' by Purple Duck Games which takes place in the world of dreams). I would usually recommend that the players create their own characters because rolling on the tables and finding out the weird results is a major fun factor. If time is an issue I would recommend the level 0 party generator here: [URL]http://purplesorcerer.com/create.htm[/URL] [MENTION=22867]shaylon[/MENTION] - Are these level 0 characters you created? If so, you should expect some of them to die (usually those you like the most after character creation, in the end leaving you with the one with the horrible stats). If none died, it would be an unusual DCC funnel. [/QUOTE]
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