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<blockquote data-quote="wayne62682" data-source="post: 4414785" data-attributes="member: 40455"><p>I'm more worried that they're bringing it in-house, than the fact it's not Beta/Alpha yet. I really hope they have some competent programmers. Creating a 3D application is a lot harder than throwing together a web app (I should know, since I've done web apps for 4 years and wouldn't be anywhere near skilled enough to even attempt the 3D app). </p><p></p><p>Given the problems and recent demise of Gleemax, I really hope that they aren't underestimating the intensive programming required for D&DI. Some of the web-based aspects might be easy, but that brings up the question of <strong>why</strong> they aren't in Beta yet.</p><p></p><p>Time will tell, I guess, but their in-house development track record has been nothing short of abysmal.</p><p></p><p>P.S. lolhaha fai1ur3!!!1111 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="wayne62682, post: 4414785, member: 40455"] I'm more worried that they're bringing it in-house, than the fact it's not Beta/Alpha yet. I really hope they have some competent programmers. Creating a 3D application is a lot harder than throwing together a web app (I should know, since I've done web apps for 4 years and wouldn't be anywhere near skilled enough to even attempt the 3D app). Given the problems and recent demise of Gleemax, I really hope that they aren't underestimating the intensive programming required for D&DI. Some of the web-based aspects might be easy, but that brings up the question of [B]why[/B] they aren't in Beta yet. Time will tell, I guess, but their in-house development track record has been nothing short of abysmal. P.S. lolhaha fai1ur3!!!1111 :p [/QUOTE]
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