DDI: What adventures?

Lord Xtheth

Explorer
If and when DDI actually starts working, what kind of adventures would you like to play in, run or otherwise would enjoy?

I'm personally trying to piece together a kind of a "Living world" idea where there isn't a main story plot, but a bunch of little plots Kind of like job postings at the local bar/ adventurers guild. Maybe somthing in a small town as opposed to my favorite Waterdeep. Maybe somthing adaptable, so people can come and go when they want, with characters whatever level they want. Though that seems like it would be alot of work from what it sounds like the system can do, I would like to try it.

I don't know, what do you all think?
 

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Above all else: adventures with stuff to steal from.

Engaging encounters, primarily from the terrain/setup department. Really cool stuff that you can just plug into your own game. For instance, a fight in an arcane lab, with portals, magical hazards in case racks of stuff are knocked over, and so on. The rules for that are a great resource.

Also, new monsters/traps/hazards. Because I just love that stuff.

I would enjoy less "Here be dungeon, go in and kill stuff".
 


I would hope for the same excitement that I get at my dining room table.

I'm in a steady Dark Heresy campaign as a player using Fantasy Grounds 2, so I know Virtual Table Tops can drive a heavy "Role" playing game style.

What I really want from the DDI is access to an expanded player bases that games online, so I can find a group or two that will fit into my schedule.

The "Living Worlds" idea could work... but it will require lots of time and effort by whoever coordinates it... best of luck, it won't be easy, but it could be very rewarding.
 

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