BelenUmeria said:
I have seen them several times in my 3e games, usually played by people who want to be strong, anti-social fighters with a reason to have charisma as a dump stat. Negatives to intelligence and charisma really stink. This is why I redesigned the races so that none of them take negatives to mental stats.
I am currently playing Gregor, the half orc Barbarian (level 8), he's got an intel and charisma of 6, but he is quite social. Sometimes a bit too social.
He's not bright, that's true, but I work around it with Foesmasher. Foesmasher is the intelligent hammer that Gregor's foster father made him to keep him out of trouble. Foesmasher can easily dominate Gregor when he is going too far, and has intel and charisma of 13, IIRC. Foesmasher is CG, so doesn't do it unless needed.
Sometimes, it's fun to play the smash-em up guy (Gregor is All Power Attack, All The Time), but also sometimes it's good to be smart and have an articulate opinion. This setup lets me do what I want.
Of course, I also banned half-orcs and created a bear folk race to replace them.
I liked the Ravenloft (by White Wolf) style of a race that were cursed during gestation, so they're stronger but mishapen and such. (same stats as Half Orcs)
I've seen very few dwarves in my games. Myself and one other use gnomes a lot, otherwise it's mostly Human/Half elf/ elf.