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DDXP 4E Rules Appendix
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<blockquote data-quote="Li Shenron" data-source="post: 4100392" data-attributes="member: 1465"><p>Excellent post! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I admit that this information move me today more in favor of 4e than yesterday. It's not maybe a full move, let's call it a shift <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>New things I've learned from this:</p><p></p><p>a) attacks of opportunity are not limited to 1/round anymore, but 1/opponent; a consequence of this is no more tactics to provoke an AoO from an enemy so that an ally can later do something that provokes without really getting the AoO himself</p><p></p><p>b) no mention of automatic hits with a natural 20, but this may be just missing info...</p><p></p><p>c) you can clearly flank with ranged weapon, although you must be adjacent to the target</p><p></p><p>d) you die at -50% of your HP, or if you fail the ST for dying 3 times</p><p></p><p>e) Charge is completely changed! seems like you don't have to move straight anymore (at least, if you first take a move and then a charge, the first move is clearly unrestricted), the bonus is smaller than before but there is no penalty, on the other hand you always provoke an AoO (from the target too?). I wonder if this will make charging more popular or less popular...</p><p></p><p>f) milestones are NOT just 2 encounters, this was probably true in DDXP games but the general rule seems to be "a milestone is whatever the DM decides" which is good IMHO because the DM will tie it to the adventure</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4100392, member: 1465"] Excellent post! :D I admit that this information move me today more in favor of 4e than yesterday. It's not maybe a full move, let's call it a shift ;) New things I've learned from this: a) attacks of opportunity are not limited to 1/round anymore, but 1/opponent; a consequence of this is no more tactics to provoke an AoO from an enemy so that an ally can later do something that provokes without really getting the AoO himself b) no mention of automatic hits with a natural 20, but this may be just missing info... c) you can clearly flank with ranged weapon, although you must be adjacent to the target d) you die at -50% of your HP, or if you fail the ST for dying 3 times e) Charge is completely changed! seems like you don't have to move straight anymore (at least, if you first take a move and then a charge, the first move is clearly unrestricted), the bonus is smaller than before but there is no penalty, on the other hand you always provoke an AoO (from the target too?). I wonder if this will make charging more popular or less popular... f) milestones are NOT just 2 encounters, this was probably true in DDXP games but the general rule seems to be "a milestone is whatever the DM decides" which is good IMHO because the DM will tie it to the adventure [/QUOTE]
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