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DDXP 4E Rules Appendix
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<blockquote data-quote="D.Shaffer" data-source="post: 4100578" data-attributes="member: 8918"><p>First Reaction looks to be one of those feats that's entirely dependant on the DM's playstyle and/or campaign. Consider the number of abilities we've seen that depend on Combat Advantage. I think it's rather safe to assume that Ambush style monsters will have plenty of abilities based around surprise round, never mind NPCs with character class abilities like Sneak Attack. If your DM is the type that loves tossing Ambush type monsters at you, or uses Encounter Traps that rely on surprise, you might very well find this feat life saving and thus worthy of inclusion. If the 'Big Bad' for the campaign is a thieves guild, you'd definitely want to consider this one.</p><p></p><p>Considering the number of feats we seem to be getting in 4th, a 'Just in case' feat may not be the worse choice possible.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 4100578, member: 8918"] First Reaction looks to be one of those feats that's entirely dependant on the DM's playstyle and/or campaign. Consider the number of abilities we've seen that depend on Combat Advantage. I think it's rather safe to assume that Ambush style monsters will have plenty of abilities based around surprise round, never mind NPCs with character class abilities like Sneak Attack. If your DM is the type that loves tossing Ambush type monsters at you, or uses Encounter Traps that rely on surprise, you might very well find this feat life saving and thus worthy of inclusion. If the 'Big Bad' for the campaign is a thieves guild, you'd definitely want to consider this one. Considering the number of feats we seem to be getting in 4th, a 'Just in case' feat may not be the worse choice possible. [/QUOTE]
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