TerraDave
5ever, or until 2024
[MENTION=22260]TerraDave[/MENTION]
Without knowing anything about the mechanical implementation of what it will look like, and how close it will match what I envisioned in the other thread, logically it makes sense to de-emphasize ascending bonuses. It allows you build a world where your basic orc is still relevant several levels later.
It allows you to make a game that is super compatible with all prior editions. So much so that with minimal conversion you can run Keep on the Borderlands or classic Tomb of Horrors, or you can shift gears and run through a Paizo AP, or slap on the minis rules and run the 4e Madness at Gardmore Abbey, all with 5e PCs. Thats an amazing degree of flexibility and power.
It makes sense.
But is it "core D&D" if the math has always gone up....
In any case, the quote from the WotC chat was:
Monte said:Instead of the figher getting a better and better attack bonus, he instead gets more options to do stuff as he goes up in level, and his attack bonus goes up at a very modest rate.
Which could be interesting.