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<blockquote data-quote="Andre" data-source="post: 4143323" data-attributes="member: 25930"><p>I agree that part of the problem is that it appears the whole party is not working together. For instance, what are the other henchmen doing? Are there no other meatshields in the entire party? Or do the henchmen stay close to their PC, regardless of the situation? What about buffing and healing? How about the wizards using spells to isolate enemies, so the meatshield isn't taking on everyone at the same time.</p><p></p><p>Also, I'm a bit concerned that he's having to restart at 10th level, while the other players' characters have advanced. That's a recipe for disaster - my group went through something similar in RttToEE and the imbalance was a killer. Let him start over at the same level as the lowest level PC in the party.</p><p></p><p>Lastly, have his next character take a cleric as a henchman. A rogue is not a good fit for a meatshield. He needs someone who can buff and heal him, while being strong enough to survive near the front line (since that's where he always is).</p><p></p><p>Edit: if you allow the players to select their gear when creating new characters, both the PC and his henchman should take a Tan Bag of Tricks. At these levels, the summoned creatures won't last long, but any damage they take is damage the meatshield is not taking, and they may buy one round for the party to get into a good position (or run like crazy).</p></blockquote><p></p>
[QUOTE="Andre, post: 4143323, member: 25930"] I agree that part of the problem is that it appears the whole party is not working together. For instance, what are the other henchmen doing? Are there no other meatshields in the entire party? Or do the henchmen stay close to their PC, regardless of the situation? What about buffing and healing? How about the wizards using spells to isolate enemies, so the meatshield isn't taking on everyone at the same time. Also, I'm a bit concerned that he's having to restart at 10th level, while the other players' characters have advanced. That's a recipe for disaster - my group went through something similar in RttToEE and the imbalance was a killer. Let him start over at the same level as the lowest level PC in the party. Lastly, have his next character take a cleric as a henchman. A rogue is not a good fit for a meatshield. He needs someone who can buff and heal him, while being strong enough to survive near the front line (since that's where he always is). Edit: if you allow the players to select their gear when creating new characters, both the PC and his henchman should take a Tan Bag of Tricks. At these levels, the summoned creatures won't last long, but any damage they take is damage the meatshield is not taking, and they may buy one round for the party to get into a good position (or run like crazy). [/QUOTE]
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