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<blockquote data-quote="cougent" data-source="post: 4143674" data-attributes="member: 48665"><p>This seems to be (as almost all of them do) a lack of communication issue. The players are playing as just that: Individual players. They need to learn to act as a squad / unit with individual elements to accomplish a common goal. To that end there should proabably be some give and take from both the hero player and the cautious party. </p><p></p><p>I would suggest as DM that you bring up the issue of the two different styles of play, tell them they need to work it out amongst themselves as a player issues, and as you are walking out of the room for a few minutes tell them to call you when they have.</p><p></p><p>I must disagree with others above that you should try to force the party to support what to them may seem like reckless behavior from the individual. Were I a cautious (or even cowardly if you want to be cruel) player and my DM tried to force me (aka railroad) to support a single player who leaps into battle at the drop of a hat; I would probably not be with that game for long.</p><p></p><p>On the other hand though, neither would I as a DM try to tell my hero player to become a coward (or cautious to be nice). I might suggest that he develop better strategies and tactics to truly be the hero he clearly wants to be. As the OP insinuated, being "told" to not play the hero as I wanted to play would not sit well with me either.</p><p></p><p>That is why I suggested that the DM actually recuse himself other than attempting to force the players to work this out amongst themselves, it is a conflict of play styles and if the DM sides with either, you are probably going to offend / loose someone. If they hash it out amongst themselves then they derive their own answers and compromises and are (somewhat) content with them.</p></blockquote><p></p>
[QUOTE="cougent, post: 4143674, member: 48665"] This seems to be (as almost all of them do) a lack of communication issue. The players are playing as just that: Individual players. They need to learn to act as a squad / unit with individual elements to accomplish a common goal. To that end there should proabably be some give and take from both the hero player and the cautious party. I would suggest as DM that you bring up the issue of the two different styles of play, tell them they need to work it out amongst themselves as a player issues, and as you are walking out of the room for a few minutes tell them to call you when they have. I must disagree with others above that you should try to force the party to support what to them may seem like reckless behavior from the individual. Were I a cautious (or even cowardly if you want to be cruel) player and my DM tried to force me (aka railroad) to support a single player who leaps into battle at the drop of a hat; I would probably not be with that game for long. On the other hand though, neither would I as a DM try to tell my hero player to become a coward (or cautious to be nice). I might suggest that he develop better strategies and tactics to truly be the hero he clearly wants to be. As the OP insinuated, being "told" to not play the hero as I wanted to play would not sit well with me either. That is why I suggested that the DM actually recuse himself other than attempting to force the players to work this out amongst themselves, it is a conflict of play styles and if the DM sides with either, you are probably going to offend / loose someone. If they hash it out amongst themselves then they derive their own answers and compromises and are (somewhat) content with them. [/QUOTE]
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