Mark Hope
Hero
Seventh thread of a series on the younger classic Dungeons & Dragons adventure modules. It is interesting to see how everyone's experiences compared and differed.
Dead Gods
Synopsis: Building upon plot threads from several previous Planescape products, Dead Gods sees the PCs drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long thought dead. And, as if that were not bad enough, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it...
Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?
(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
Dead Gods

Synopsis: Building upon plot threads from several previous Planescape products, Dead Gods sees the PCs drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long thought dead. And, as if that were not bad enough, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it...
Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?
(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
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