Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dead in Thay (TftYP) Discussion (Possible Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 7587858" data-attributes="member: 277"><p>The players selected the direction. After a while, they agreed I would steer them to the boss fight of each section. Leaving the dungeon was not problem. It did allow people to swap out pcs. </p><p>Here are some notes for the players</p><p>Common Features. Atmosphere Dry. Detect magic reveals faint aura everywhere. Room Ceilings 20 to 30 feet. </p><p>Corridors 20 feet. </p><p>Doors. Player knowledge not pc. Locked DC 15 Dexterity check or DC 20 strength. Secret Doors DC 20 Wisdom Perception. False Doors DC 20 intelligence Investigation.</p><p></p><p>Pit Traps DC 20 passive perception. DC 15 Perception if actively searching. DC 15 Dexterity to jam. Damage DC 15 Dex save 20 feet fall 7 blunt, and 13 piercing. </p><p>***</p><p>Other notes. It occasionally look like the game decided people were entering the section from the top of map. I think in the forest of slaughter I had to move a section key to the south so they could get thru the section. </p><p>Keep track of the alert level. </p><p>The map kind of sucked, I had trouble remembering where the shields were. Check my session write ups.</p></blockquote><p></p>
[QUOTE="jasper, post: 7587858, member: 277"] The players selected the direction. After a while, they agreed I would steer them to the boss fight of each section. Leaving the dungeon was not problem. It did allow people to swap out pcs. Here are some notes for the players Common Features. Atmosphere Dry. Detect magic reveals faint aura everywhere. Room Ceilings 20 to 30 feet. Corridors 20 feet. Doors. Player knowledge not pc. Locked DC 15 Dexterity check or DC 20 strength. Secret Doors DC 20 Wisdom Perception. False Doors DC 20 intelligence Investigation. Pit Traps DC 20 passive perception. DC 15 Perception if actively searching. DC 15 Dexterity to jam. Damage DC 15 Dex save 20 feet fall 7 blunt, and 13 piercing. *** Other notes. It occasionally look like the game decided people were entering the section from the top of map. I think in the forest of slaughter I had to move a section key to the south so they could get thru the section. Keep track of the alert level. The map kind of sucked, I had trouble remembering where the shields were. Check my session write ups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dead in Thay (TftYP) Discussion (Possible Spoilers)
Top