Dead Levels: Great Idea, But Let's Develop It

airwalkrr

Adventurer
This is one of the best articles I have ever seen on Wizards' site. Many players never stick to a single class, unless it is one of the new base classes. Multiclassing is the trend, and prestige classes are seen as practically necessary. When I look at many of the base classes, I can understand why. The only classes that I believe are truly worth playing to 20th are the barbarian, druid, and monk. Most prestige classes grant nifty abilities at every level, while the fighter has ten levels where he gains no special abilities! It is not as if the entry requirements for prestige classes are not worth the effort. Sometimes they are substandard choices, but usually not substandard enough to actually balance the huge shift in power the prestige class grants over the base class. If the designers of the game had followed a strict philosophy of giving classes with no spellcasting useful abilities at every level and giving spellcasting classes less useful abilities every level or actually penalizing characters for multiclassing or taking a level in a prestige class (and let's face it, losing turn undead ability or familiar abilities is not a significant penalty), then the base classes by themselves would probably be colorful enough to encourage people to play them more often.

I like Kolja's article, but I think we can improve upon it. What I want to do is talk about abilities we could give to the base classes that need it that would spruce them up. The idea is not to make the base classes inordinately more powerful, but to think up abilities that add to the flavor of the class.

Here is one idea. Let us assume the sorcerer and the wizard are different on a more fundamental level. The wizard practices techniques to make his spells better in all ways while the sorcerer takes better advantage of metamagic. The sorcerer could be offered abilities that slightly enhance his metamagic (until he receives his crowning 20th level ability that casting spells enhanced with metamagic no longer takes any extra time; I mean, at 20th level, who really cares). One ability could be that when he combines still spell with silent spell, it costs one spell level less. Or he could have an ability that gives him the ability to cast metamagic spells without increasing the casting time with one spell. Something like that. The crowning ability is nice, but it comes after gruelling through 20 levels of sorcerer, and that deserves a reward other than epic sorcerer levels (whoopee).

The wizard loses the ability to gain metamagic feats with his bonus feats, but in exchange, he gets faster access to wizard bonus feats and a few more choices. For example, add Spell Focus, Greater Spell Focus, Spell Penetration, and Greater Spell Penetration to his bonus feat list and give him feats that increase every 4 levels after 4th. Then, at every other 4th level (so at 2nd, 6th, 10th, etc.) he gains a different ability that is not necessarily as good, but still useful. Things like a floating +1 DC 1/day or floating +1 CL 1/day, small things that wouldn't heavily impact balance, but would still be worth looking forward to.

Edit: Let me say one other thing. A lot of the abilities Kolja suggests are fine, but the problem is they are not appropriate abilities to dangle in front of a 10th level character, and many, if not most, of the dead levels occur after 10th level. For instance, I think it would be entirely realistic to give the ranger his improved tracking abilities at low levels and advance some of his other abilities to higher levels, since many of them are not replicated with prestige classes and multiclassing.
 
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Yep. It has often been said, that many base classes do not give enough incentive to play throughout the 20 levels... would be nice to add some minor abilities, so you gain something every time you level up. That's true. :)

Druid and Ranger are also cool to play up to 20, though. Bard and Rogue also to a degree.

Bye
Thanee
 

Ive always thought there should never be dead levels in a class. You should always get something, be it an Attack bonus increase, base save increase, a nifty ability or more spells.
 

As a rule, before thinking up new stuff, I like to break down the current rules and identify the 'problem' I am trying to correct. Same here.

Basically, there are several issues with the 'empty' levels that need addressing:

1. Some of the classes do not get anything but BAB or save increase. (fighter)
2. Some of the classes are frontloaded.(cleric)
3. Some of the classes only get additional spells.(sorcerer)

Apart from the fighter, all other classes at least get something on the empty levels.
(Note: rogue gets a lot of skillpoints each level!)

The problem with point 3 is that switching from sorcerer to a PrC that gives +1 caster lvl per lvl means you hardly give anything up. (familiar progression? What if you replaced the familiar with something else, as is suggested in PHBII?)

The all-over solution should neither increase the power of the current classes nor cripple them. Spreading out some of the existing powers of front-loaded classes over 20 levels should help, but decreases the power of low level characters.
Introducing new powers that increase over level (like the familiar, turn undead, etc.) should help to make staying with the class more attractive, but that fails the moment that power continues to increase when taking a PrC.

Just adding powers to classes like the fighter and the sorcerer throws off the current balance in the core classes.
Of course, you could argue that the current core classes are not balanced at all, but that is an entirely different discussion!

Herzog
 


In my house ruled game sorcerers get a little bonus that increases with sorcerer level, so there is a minor incentive to stick with the class over 1/1 spellcasting prcs. I give them 1 bonus spell level per sorcerer level that can be applied to negate the extra level costs of metamagic, so they can do more metamagic casting. It doesn't help if they don't take any metamagics, but it is a little something.

And note that fighters only have 9 dead levels, they get a bonus feat at 1st and at the ten even levels.
 

Yeah..Right....

I am against the whole idea of 'dead levels'. The way I see it, there is a direct link from 'dead levels' and 'Multiple Ability Dependence'

Monks need a Good Str, Dex, Wis, and sometimes Con. Despite that, they get a cool power every level.

Fighters Need ether a Good Str, or Dex and sometimes Con. Needing little in the way of Ability scores, fights get a bonus feats every few levels and a handful of skills and they are ready to go.

Now give some one who only needs two scores a now class ability every level for the one or two scores that he needs then he is far more over powered* because he has the same amount of powers, for fewer scores.

I conclude by saying how important Prcs are in a D&D game. 20th level characters are fun every once and a while, it happens once in a blue moon. Prcs give Pcs just that. Fame (or Infamity) it gives the players cool abilities. Base classes are just that. its only the foundation of the character. It shouldn't be anything more then that.

---Rusty
 

I think you can fix much of the mage problem without deadlevels. Just nerf most/all PrCs to give 5/10 or 7/10 at best of magic progression. Magic is so power that it makes up for the lack of class abilities. Kind of a problem in any system that have a great amount of PrCs and a magic system not based on feats or something.
 

BRP2 said:
I think you can fix much of the mage problem without deadlevels. Just nerf most/all PrCs to give 5/10 or 7/10 at best of magic progression. Magic is so power that it makes up for the lack of class abilities. Kind of a problem in any system that have a great amount of PrCs and a magic system not based on feats or something.

Spell casting is to Spell Casters as Feats are to fighters. There is no 'Dead Level'.

---Rusty
 

el-remmen said:
You mean like increased hit points, perhaps increased BAB or saves? ;)
Or you can take a prestige class and get the increased hit points, BAB and saves and a cool ability. ;)

EDIT: So I'm game. I hate dead levels.
 
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