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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadeye feat and ricochet maneuver
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<blockquote data-quote="Boldo" data-source="post: 9575348" data-attributes="member: 7047369"><p>There is a measure of overlap, but not entirely.</p><p>Deadeye lets your shots ignore the AC bonus from any cover (it does not exclude total), so within that, you won't need Ricochet much of the time, so it does feel like a bit of a loss.</p><p><em>However</em>: Things in total cover usually have broken LoS and cannot be directly targeted, plus the things that may allow you (like indirectly firing by selecting a space instead of the target) cause shots to have disadvantage.</p><p></p><p>Ricochet allows you to bypass all but total enclosure <em>(the examples being in a closed room with no openings, or inside a sphere of force)</em>, and eliminates the disadvantage from targeting something you cannot see. Someone invisible, with a roofed stone wall between you and them is entirely vulnerable to your ricochet if there's a back entrance or any hole that could be shot through in SOME direction as long as you can locate them somehow... which costs you no focus/exertion thanks to Deadeye.</p></blockquote><p></p>
[QUOTE="Boldo, post: 9575348, member: 7047369"] There is a measure of overlap, but not entirely. Deadeye lets your shots ignore the AC bonus from any cover (it does not exclude total), so within that, you won't need Ricochet much of the time, so it does feel like a bit of a loss. [I]However[/I]: Things in total cover usually have broken LoS and cannot be directly targeted, plus the things that may allow you (like indirectly firing by selecting a space instead of the target) cause shots to have disadvantage. Ricochet allows you to bypass all but total enclosure [I](the examples being in a closed room with no openings, or inside a sphere of force)[/I], and eliminates the disadvantage from targeting something you cannot see. Someone invisible, with a roofed stone wall between you and them is entirely vulnerable to your ricochet if there's a back entrance or any hole that could be shot through in SOME direction as long as you can locate them somehow... which costs you no focus/exertion thanks to Deadeye. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Deadeye feat and ricochet maneuver
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