Assenpfeffer said:
Ars Magica rocks, however. As has been pointed out, it has the best magic system ever, and the book is quite complete.
Well, I found its basic principles rather vague and diffuse. It's great, no question about that, but... something just rubs me the wrong way about being able to use every Technique and Form to create attack spells, and I have my doubts about precisely how some of those damage totals were arrived at (compare the havoc potential for Ball Of Abyssal Flame to that of The Earth Split Asunder). Also, how hard is it to levitate a mountain? Nobody really knows.
When I read it, I was reminded of why I created my own magic system (not available except
in summary form). One Attack ability. (You want to blast someone with a jet of water? Attack, modify to Ranged spell, modify damage type to Bashing. Or fill an area with lightning discharges, or envelop them in perpetual fire, or make your hands burn like acid.) It falls under the auspices of the Fire Sphere, but it's not a strictly Hermetic system and Fire Sphere only means that the tasks it covers are best epitomised by fire (light, attack, drawing energy from natural sources etc). Similarly, the Earth (Modify) ability takes two lines to explain how to change the shape of any living being - it's the most capable shape-changing system I've ever seen (if I say so myself), and I try to read around. Twilight is not Ars Magica, but give me an hour and I'm sure it could be.
I'm not saying Ars Magica is awful. If you don't really care about the balance of innovative uses of magic, and are content to employ the basic spells or elementary modifications thereof without too much thought, it'd work just fine. I don't work that way, hence Twilight's magic system.
On the other hand, I like the coven creation rules - they're great.
And Deadlands has great atmosphere. If you forgot all the zombies, jackalopes and other weird critters, ditched magic, and basically played Non-Weird West, the free download would give you everything you needed for a horribly violent and tense showdown. Poker cards as a key gameplay mechanic... neato. Agreed about the prolific nature of the line, though - it's easy for them to release this great book for free, because to make the most of it you've got to grab yerself four or five extra books. And I'm not too sure as to the guidelines implemented fer Weird Science - again, spontaneity kin easily turn into imbalance.
Hey, this is turning into a 'my system's best' rant fest. I'd better stop before someone takes me up on that.