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Deadlands & Earthdawn
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<blockquote data-quote="AngryMojo" data-source="post: 5201513" data-attributes="member: 83096"><p>I've been running Deadlands for a very long time, and am about to begin their plot point campaign "The Flood." I'm a huge fan of the game, and the system it's current incarnation uses (Savage Worlds).</p><p></p><p>If you're accustomed to a D&D mindframe when it comes to mechanics, you need to reject a lot of premise for Deadlands and Savage Worlds. SW moves lightning fast, and was bult from the ground up for speed. Some people have difficulty with the level of abstraction this causes, but if you prefer games to have more of a cinematic feel than a simulationist or tactical feel, it's great. There's little to no bookkeeping on the part of the GM.</p><p></p><p>Deadlands itself as a setting is something special, and holds a very dear place in my heart. It's a little quirky, and not for everyone, but it simply drips flavor at every turn. Playing cards are used many times during the game, shootouts at high noon are handled like Texas Hold 'em, and even casting a spell for some magic users involves a poker hand. Add to that a Civil War that never ended, a second gold rush, shamanistic natives who can call on the help of the spirits, and a liberal sprinkling of steampunk, and you've got a setting that's nothing of not unique.</p><p></p><p>As for editions, I much prefer the Savage Worlds version. The classic system was great and all, but very complicated at times and required fistfulls of dice just about every time you rolled for something. Combat ran slowly, even with the playing cards speeding it up, and that never really sat right with me for a game about fast-drawing gunfighters slinging hot lead.</p><p></p><p>I've had a metric ton of fun with Deadlands, but as always, it really does depend on the group. If you get a group and a GM who really understand the Western and Horror genres, and can be properly descriptive, it's a blast. With someone who just wants a "line 'em up and knock 'em down" game, and treats Deadlands monsters like they're in a computer game, it'll leave a bad taste in your mouth.</p></blockquote><p></p>
[QUOTE="AngryMojo, post: 5201513, member: 83096"] I've been running Deadlands for a very long time, and am about to begin their plot point campaign "The Flood." I'm a huge fan of the game, and the system it's current incarnation uses (Savage Worlds). If you're accustomed to a D&D mindframe when it comes to mechanics, you need to reject a lot of premise for Deadlands and Savage Worlds. SW moves lightning fast, and was bult from the ground up for speed. Some people have difficulty with the level of abstraction this causes, but if you prefer games to have more of a cinematic feel than a simulationist or tactical feel, it's great. There's little to no bookkeeping on the part of the GM. Deadlands itself as a setting is something special, and holds a very dear place in my heart. It's a little quirky, and not for everyone, but it simply drips flavor at every turn. Playing cards are used many times during the game, shootouts at high noon are handled like Texas Hold 'em, and even casting a spell for some magic users involves a poker hand. Add to that a Civil War that never ended, a second gold rush, shamanistic natives who can call on the help of the spirits, and a liberal sprinkling of steampunk, and you've got a setting that's nothing of not unique. As for editions, I much prefer the Savage Worlds version. The classic system was great and all, but very complicated at times and required fistfulls of dice just about every time you rolled for something. Combat ran slowly, even with the playing cards speeding it up, and that never really sat right with me for a game about fast-drawing gunfighters slinging hot lead. I've had a metric ton of fun with Deadlands, but as always, it really does depend on the group. If you get a group and a GM who really understand the Western and Horror genres, and can be properly descriptive, it's a blast. With someone who just wants a "line 'em up and knock 'em down" game, and treats Deadlands monsters like they're in a computer game, it'll leave a bad taste in your mouth. [/QUOTE]
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