Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Deadlands & Earthdawn
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5203902" data-attributes="member: 41187"><p>This game <strong><em>is</em></strong> awesome. It comes in three mechanical flavors (Classic, D20, Savage Worlds). All use the same (amazing) setting, flavor, and world but have their own quirks due to the game mechanics involved.</p><p></p><p><u>Classic</u>:</p><p>The mechanics can be ... involved, though they are fast to resolve (figuring out all the modifiers can take a bit of time). Like any game, the longest part of play is player distraction / confusion / ignorance.</p><p>The damage system is elegant, simple, but surprisingly survivable (death spiral or no).</p><p>Lots of fun, lots of knobs and dials to set up your own rules and variations with.</p><p>Only game for which I find myself wondering "should I buy another ten d12?"</p><p>Biggest flaws - limited starting character skills (especially for intellectual characters), can take a long time to resolve a single round of combat (as many as five actions per character, per round, before magic is involved), penalties can add up <em>extremely</em> quickly. Some of the game mechanics don't fit the flavor, at all (mostly an issue with their future settings, <u>Hell on Earth</u> and <u>Lost Colony</u>).</p><p></p><p><u>d20</u>:</p><p>It's d20. You start off super-squishy and get a lot tougher if you survive. AC's are low, attack bonuses are huge, and it's much less of a horror game (though it's still trying hard). </p><p>It always felt forced and ill-fitting to me, and I say to pass it on by.</p><p></p><p><u>Savage Worlds</u>:</p><p>Lots of fun, lots of knobs (almost as many as Classic), and a lot of "fast, furious, fun!"</p><p>Not quite as dangerous as Classic (can't "bleed out", fewer penalties, etc.), with more "critical hit locations" on the monsters (it's suddenly possible to kill a Mojave rattler with a Colt Peacemaker by aiming for its weak point, instead of having to Ace like the Red Baron to roll high damage).</p><p>Same flavor, all magic on the same sub-system (simpler to learn and run), very powerful Fate Chips, and some excellent (and flavorful) subsystems including the Showdown rules.</p><p>Unfortunately, they introduced a "critical failure" system that is obscenely each to fall into (natural 1 on your skill die, or 1 in [die type] chance per roll); 'bonus', it only matters on the rolls that you make to save the world (if you "critically fail" then you make things even worse).</p><p>Overall, good stuff but I have some poor feelings about a few of the subsystems. Still, if you have trouble locating the Classic rules (or affording the fifty-odd books available) then this is a fantastic second choice. Good enough that many would make it their first choice (and a cheap buy-in of one Explorer's Edition [$10], and either one DL:Reloaded [$40], or one Player's Guide and one Marshal's Guide with the re-print).</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5203902, member: 41187"] This game [B][I]is[/I][/B] awesome. It comes in three mechanical flavors (Classic, D20, Savage Worlds). All use the same (amazing) setting, flavor, and world but have their own quirks due to the game mechanics involved. [U]Classic[/U]: The mechanics can be ... involved, though they are fast to resolve (figuring out all the modifiers can take a bit of time). Like any game, the longest part of play is player distraction / confusion / ignorance. The damage system is elegant, simple, but surprisingly survivable (death spiral or no). Lots of fun, lots of knobs and dials to set up your own rules and variations with. Only game for which I find myself wondering "should I buy another ten d12?" Biggest flaws - limited starting character skills (especially for intellectual characters), can take a long time to resolve a single round of combat (as many as five actions per character, per round, before magic is involved), penalties can add up [I]extremely[/I] quickly. Some of the game mechanics don't fit the flavor, at all (mostly an issue with their future settings, [U]Hell on Earth[/U] and [U]Lost Colony[/U]). [U]d20[/U]: It's d20. You start off super-squishy and get a lot tougher if you survive. AC's are low, attack bonuses are huge, and it's much less of a horror game (though it's still trying hard). It always felt forced and ill-fitting to me, and I say to pass it on by. [U]Savage Worlds[/U]: Lots of fun, lots of knobs (almost as many as Classic), and a lot of "fast, furious, fun!" Not quite as dangerous as Classic (can't "bleed out", fewer penalties, etc.), with more "critical hit locations" on the monsters (it's suddenly possible to kill a Mojave rattler with a Colt Peacemaker by aiming for its weak point, instead of having to Ace like the Red Baron to roll high damage). Same flavor, all magic on the same sub-system (simpler to learn and run), very powerful Fate Chips, and some excellent (and flavorful) subsystems including the Showdown rules. Unfortunately, they introduced a "critical failure" system that is obscenely each to fall into (natural 1 on your skill die, or 1 in [die type] chance per roll); 'bonus', it only matters on the rolls that you make to save the world (if you "critically fail" then you make things even worse). Overall, good stuff but I have some poor feelings about a few of the subsystems. Still, if you have trouble locating the Classic rules (or affording the fifty-odd books available) then this is a fantastic second choice. Good enough that many would make it their first choice (and a cheap buy-in of one Explorer's Edition [$10], and either one DL:Reloaded [$40], or one Player's Guide and one Marshal's Guide with the re-print). Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Deadlands & Earthdawn
Top