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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5204691" data-attributes="member: 4892"><p>Yes. </p><p></p><p>IMO, yes. </p><p></p><p>And the base mechanic is Steps. Your ranks in a Talent (a cross somewhere between a 3E/4E active feat and a 4E power) plus your Attribute rank totalled to a Step number. The Step number determined what size and how many dice you rolled. You always wanted to roll high and target numbers were determined similar to 3E/4E D&D (more like 4E for attack rolls vs. defenses). </p><p></p><p>Spells used matrices to cast safely, although you could risk casting a spell without one. Each spell had a number of needed Threads to cast it. From as few as zero and increasing as the power of the spell increased. More experienced casters had matrices that could hold more than one thread at once. Casters would prepare their available matrices with spell usually during a short rest and once loaded could continue casting the same spell repeatedly.</p><p></p><p>Anything but minor Magic items couldn't be used unless the character attached a Thread to the item (same Thread as mentioned above, non-casters did not receive the Thread Weaving talent until 4th level). As they went up in level they could strengthen their thread and increase the power of the item. Sometimes it required additional knowledge or deeds before you could strengthen your thread.</p><p></p><p>Each race had a Karma die that could (and sometimes had to) be used to augment your rolls. More powerful races received a smaller karma die. Each class had a Talent that allowed them to generate Karma points.</p><p></p><p>Levels weren't exactly levels, they were Circles. You had to increase your ranks through the use of XP. Meanwhile you spent XP on magic item threads, karma points, etc. When you had a requisite number of Talents raised to their maximum rank for your Circle, you could spend XP to achieve the next Circle. New talents, new spells, higher limits all came with an increase in Circle.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5204691, member: 4892"] Yes. IMO, yes. And the base mechanic is Steps. Your ranks in a Talent (a cross somewhere between a 3E/4E active feat and a 4E power) plus your Attribute rank totalled to a Step number. The Step number determined what size and how many dice you rolled. You always wanted to roll high and target numbers were determined similar to 3E/4E D&D (more like 4E for attack rolls vs. defenses). Spells used matrices to cast safely, although you could risk casting a spell without one. Each spell had a number of needed Threads to cast it. From as few as zero and increasing as the power of the spell increased. More experienced casters had matrices that could hold more than one thread at once. Casters would prepare their available matrices with spell usually during a short rest and once loaded could continue casting the same spell repeatedly. Anything but minor Magic items couldn't be used unless the character attached a Thread to the item (same Thread as mentioned above, non-casters did not receive the Thread Weaving talent until 4th level). As they went up in level they could strengthen their thread and increase the power of the item. Sometimes it required additional knowledge or deeds before you could strengthen your thread. Each race had a Karma die that could (and sometimes had to) be used to augment your rolls. More powerful races received a smaller karma die. Each class had a Talent that allowed them to generate Karma points. Levels weren't exactly levels, they were Circles. You had to increase your ranks through the use of XP. Meanwhile you spent XP on magic item threads, karma points, etc. When you had a requisite number of Talents raised to their maximum rank for your Circle, you could spend XP to achieve the next Circle. New talents, new spells, higher limits all came with an increase in Circle. [/QUOTE]
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