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Deadlands: Lost Colony (SWADE) Post-Mortem
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<blockquote data-quote="Retreater" data-source="post: 9599033" data-attributes="member: 42040"><p>One of the challenges in using that system with this group is that they are baked in "trad gaming" paradigms.</p><p></p><p>I'll give an example with one of my recent dramatic tasks - breaking into the space station labs to recover the McGuffin.</p><p></p><p>Player C: I'd like to use Athletics to climb past an obstacle. [Rolls a success. I remove a "challenge token" to show they are making progress.]</p><p>Player B: I want to use Hacking to infiltrate a computer system. [Rolls a failure. Thus, no progress is made.]</p><p>Me: You plug-in to the network and try to hack the door, but you can't override the security clearance. Luckily, Player C is able to crawl into a nearby air duct, come around to the other side and open the door, allowing Players B and A to enter. </p><p>Player C: But I already made my check!</p><p>Me: I'm just explaining what it looked like when you succeeded and how to keep the narrative moving.</p><p>Player B: Yeah, this doesn't make any sense. She went before I did.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9599033, member: 42040"] One of the challenges in using that system with this group is that they are baked in "trad gaming" paradigms. I'll give an example with one of my recent dramatic tasks - breaking into the space station labs to recover the McGuffin. Player C: I'd like to use Athletics to climb past an obstacle. [Rolls a success. I remove a "challenge token" to show they are making progress.] Player B: I want to use Hacking to infiltrate a computer system. [Rolls a failure. Thus, no progress is made.] Me: You plug-in to the network and try to hack the door, but you can't override the security clearance. Luckily, Player C is able to crawl into a nearby air duct, come around to the other side and open the door, allowing Players B and A to enter. Player C: But I already made my check! Me: I'm just explaining what it looked like when you succeeded and how to keep the narrative moving. Player B: Yeah, this doesn't make any sense. She went before I did. [/QUOTE]
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Deadlands: Lost Colony (SWADE) Post-Mortem
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