Trepelano
First Post
I just got Deadlands D20 and I really like it (mostly because I don't have to learn completely new rules).
From what I have heard the standard DL rules are a bit better (I like the fact that its not class-level driven like d20), but since we plan to use DL as an occasional break from our regular D&D games and everyone already knows D20 - I thought it would be easier this way.
I think the D20 version will do us well, but I do have one small problem with it. For a "horror-base" RPG it lacks any form of fear or sanity check system.
After looking over the standard DL rules module "The Last Stop" I noticed that they often call for a "guts check".
Can anybody who plays standard DL tell me what this is based on and what a failure means. Do characters spend points to raise this or does it simply improve with experience? When they fail a guts check do they suffer penalties, freak out, run away?
From what I have heard the standard DL rules are a bit better (I like the fact that its not class-level driven like d20), but since we plan to use DL as an occasional break from our regular D&D games and everyone already knows D20 - I thought it would be easier this way.
I think the D20 version will do us well, but I do have one small problem with it. For a "horror-base" RPG it lacks any form of fear or sanity check system.
After looking over the standard DL rules module "The Last Stop" I noticed that they often call for a "guts check".
Can anybody who plays standard DL tell me what this is based on and what a failure means. Do characters spend points to raise this or does it simply improve with experience? When they fail a guts check do they suffer penalties, freak out, run away?