Given the Pathfinder ruleset as written, and only as written, on Paizo's reference document page (Pathfinder Roleplaying Game Reference Document).
Not count anything that comes out of an artifact, what is the deadliest energy or attack type in the rules? By "deadliest," I mean the energy or attack type with the greatest threat level versus any defense ordinarily available to a mid- to high-level adventuring party. For instance, subdual damage may have the fewest, least reliable, and least-obtainable methods of defense than any other, but it takes *a lot* of subdual damage to put your average mid/high-level adventurer in real jeopardy.
For purposes of this thread we are not broadly considering "magic" as an energy or attack type, because then Wish and Miracle would be by fiat the deadliest energy or attack type. The following list of items should make it clearer what I'm looking for.
* Special materials (cold iron, silver, adamantine, mithral)
* Poisons & diseases, particularly magical diseases and spellblights
* Physical attacks (piercing, slashing, bludgeoning damage)
* Elemental energies (air, earth, fire, water)
* Other energies (acid, cold, lightning, sonic damage)
* Alchemical weapons not otherwise mentioned above
* Draconic breath weapons not otherwise mentioned above
* Positive energy
* Negative energy
* Force
* Ki
* Shadow plane energy (example: any harmful spell with the "shadow" descriptor)
* Energy drain/negative levels
* Alignment energy (good, evil, law, chaos; anything that discusses "holy energy", "unholy energy", et al. should fall into this category)
* Pain (not really an energy type but it might qualify for this list)
* Cursed magic items
(anything else I left out?)
Not count anything that comes out of an artifact, what is the deadliest energy or attack type in the rules? By "deadliest," I mean the energy or attack type with the greatest threat level versus any defense ordinarily available to a mid- to high-level adventuring party. For instance, subdual damage may have the fewest, least reliable, and least-obtainable methods of defense than any other, but it takes *a lot* of subdual damage to put your average mid/high-level adventurer in real jeopardy.
For purposes of this thread we are not broadly considering "magic" as an energy or attack type, because then Wish and Miracle would be by fiat the deadliest energy or attack type. The following list of items should make it clearer what I'm looking for.
* Special materials (cold iron, silver, adamantine, mithral)
* Poisons & diseases, particularly magical diseases and spellblights
* Physical attacks (piercing, slashing, bludgeoning damage)
* Elemental energies (air, earth, fire, water)
* Other energies (acid, cold, lightning, sonic damage)
* Alchemical weapons not otherwise mentioned above
* Draconic breath weapons not otherwise mentioned above
* Positive energy
* Negative energy
* Force
* Ki
* Shadow plane energy (example: any harmful spell with the "shadow" descriptor)
* Energy drain/negative levels
* Alignment energy (good, evil, law, chaos; anything that discusses "holy energy", "unholy energy", et al. should fall into this category)
* Pain (not really an energy type but it might qualify for this list)
* Cursed magic items
(anything else I left out?)