WOIN Deadly Wounds, burning and bleeding.

MacD

Just a tourist passing your way...
Hey there, eons usere here.
Recently I think about Deadly Injuries, seems to shift bookkeeping a little bit on the lighter side and it's one math less per attack. Also crit hits are serious, had many times a crit did 3-5 damage due to strong SOAK

But. Our pyromancer thrives on sticky fire. Our dd loves her auto-bleed cutting tools. With Deadly wounds' thresholds, both seems useless.
Are there any ideas / options?
 

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TheHirumaChico

Explorer
I just re-read that Deadly Injuries article. Interesting concept, though the initial table seems to be mislabeled as it looks like the Scratched category is range is from (SOAK + 1) through (SOAK + END + Hardy Skill ranks), not just (SOAK + 1) through (END + Hardy Skill ranks). The Wounded threshold note in table says "More than (END + Hardy Skill ranks)" when it should say "More than "(SOAK + END + Hardy Skill ranks)". And similar again for the Death/Unconscious threshold.

Scratched says "You take a minor injury - a temporary condition, which you can shake off." So, it sounds to me like the option to inflict temporary conditions is still present for your pyromancer and dd(?), but that rather than having to score critical hits to inflict the conditions, they would just need to be able to hit the target and generate a sufficient amount of damage that exceeds the target's SOAK. To me, I would think that should be easier to achieve more frequently than rolling triple 6's? They might need to adjust their build slightly to ensure that they can consistently generate a bit more damage and/or have a way to bypass SOAK more regularly.
 

MacD

Just a tourist passing your way...
Hey there,

My point is that 1d6/2d6 damage per Round won't ever be enough to do something.
I don't think every condition is meant being a scratch.

I don't find the text passage you're mentioning, but yes the descriptions need the table to make sense. Another passage in my file reads "
Taking more than twice your END (hardy)
threshold", which seems a good explanation to me.
It seems more of an idea tht misses some aspects. DOT is near to no damage, what will Hex do? Simply ignoring soak so every hit is at least a scratch? Which seems ok to me...

I think about a solution like "for every d6 of damage by a condition, the creature gets a scratch".
 

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