Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ad_hoc" data-source="post: 6809750" data-attributes="member: 6748898"><p>A lot of talk about preferences lately.</p><p></p><p>We are all disparate people who love the game and want to get together to have good times playing it.</p><p></p><p>So what are things that go beyond preferences for you that would be deal breakers? That would make you say 'thanks but no thanks' to a game.</p><p></p><p>These can be rules.</p><p></p><p>I have seen people say that no multiclassing would be a deal breaker. We don't have multiclassing in my game, and I don't think we would add it if someone asked but I would play a game that did. I prefer lower starting stats, and I would make a case but I wouldn't walk from a game that used 4d6-L.</p><p></p><p>I think I would walk from a game with advantage on flanking. I would probably also walk from magic item shops.</p><p></p><p>The only game I actually walked out on was where the DM fudged and wholesale decided what was occuring, thus ignoring player agency. Either of those things would make me walk.</p><p></p><p>I have seen new players walk in my home game over the years. Usually it is hard to tell if the game just wasn't for them or if it was something specific. The most recent case was where someone didn't like that we used the longer narrative time of short and long rests variant. He complained that they didn't want a gritty game and was quite upset about it. We don't use the rule for a grittier game, we just use it to justify more encounters per rest in the narrative.</p><p></p><p>Excessive drinking and rude behaviour is a given as well. Unfortunately I had one player not return after being made uncomfortable by another player. I wish they would have spoken up, as we talked to the troublesome player after the session. I have learned since then that it is better to address those matters head on.</p><p></p><p>I am wondering how divisive certain rules and playstyles really are. Going beyond preferences, what would make you discontinue playing a game? It doesn't have to be something upsetting, just whatever is enough to make you not want to continue playing.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6809750, member: 6748898"] A lot of talk about preferences lately. We are all disparate people who love the game and want to get together to have good times playing it. So what are things that go beyond preferences for you that would be deal breakers? That would make you say 'thanks but no thanks' to a game. These can be rules. I have seen people say that no multiclassing would be a deal breaker. We don't have multiclassing in my game, and I don't think we would add it if someone asked but I would play a game that did. I prefer lower starting stats, and I would make a case but I wouldn't walk from a game that used 4d6-L. I think I would walk from a game with advantage on flanking. I would probably also walk from magic item shops. The only game I actually walked out on was where the DM fudged and wholesale decided what was occuring, thus ignoring player agency. Either of those things would make me walk. I have seen new players walk in my home game over the years. Usually it is hard to tell if the game just wasn't for them or if it was something specific. The most recent case was where someone didn't like that we used the longer narrative time of short and long rests variant. He complained that they didn't want a gritty game and was quite upset about it. We don't use the rule for a grittier game, we just use it to justify more encounters per rest in the narrative. Excessive drinking and rude behaviour is a given as well. Unfortunately I had one player not return after being made uncomfortable by another player. I wish they would have spoken up, as we talked to the troublesome player after the session. I have learned since then that it is better to address those matters head on. I am wondering how divisive certain rules and playstyles really are. Going beyond preferences, what would make you discontinue playing a game? It doesn't have to be something upsetting, just whatever is enough to make you not want to continue playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
Top