abirdcall
(she/her)
A lot of talk about preferences lately.
We are all disparate people who love the game and want to get together to have good times playing it.
So what are things that go beyond preferences for you that would be deal breakers? That would make you say 'thanks but no thanks' to a game.
These can be rules.
I have seen people say that no multiclassing would be a deal breaker. We don't have multiclassing in my game, and I don't think we would add it if someone asked but I would play a game that did. I prefer lower starting stats, and I would make a case but I wouldn't walk from a game that used 4d6-L.
I think I would walk from a game with advantage on flanking. I would probably also walk from magic item shops.
The only game I actually walked out on was where the DM fudged and wholesale decided what was occuring, thus ignoring player agency. Either of those things would make me walk.
I have seen new players walk in my home game over the years. Usually it is hard to tell if the game just wasn't for them or if it was something specific. The most recent case was where someone didn't like that we used the longer narrative time of short and long rests variant. He complained that they didn't want a gritty game and was quite upset about it. We don't use the rule for a grittier game, we just use it to justify more encounters per rest in the narrative.
Excessive drinking and rude behaviour is a given as well. Unfortunately I had one player not return after being made uncomfortable by another player. I wish they would have spoken up, as we talked to the troublesome player after the session. I have learned since then that it is better to address those matters head on.
I am wondering how divisive certain rules and playstyles really are. Going beyond preferences, what would make you discontinue playing a game? It doesn't have to be something upsetting, just whatever is enough to make you not want to continue playing.
We are all disparate people who love the game and want to get together to have good times playing it.
So what are things that go beyond preferences for you that would be deal breakers? That would make you say 'thanks but no thanks' to a game.
These can be rules.
I have seen people say that no multiclassing would be a deal breaker. We don't have multiclassing in my game, and I don't think we would add it if someone asked but I would play a game that did. I prefer lower starting stats, and I would make a case but I wouldn't walk from a game that used 4d6-L.
I think I would walk from a game with advantage on flanking. I would probably also walk from magic item shops.
The only game I actually walked out on was where the DM fudged and wholesale decided what was occuring, thus ignoring player agency. Either of those things would make me walk.
I have seen new players walk in my home game over the years. Usually it is hard to tell if the game just wasn't for them or if it was something specific. The most recent case was where someone didn't like that we used the longer narrative time of short and long rests variant. He complained that they didn't want a gritty game and was quite upset about it. We don't use the rule for a grittier game, we just use it to justify more encounters per rest in the narrative.
Excessive drinking and rude behaviour is a given as well. Unfortunately I had one player not return after being made uncomfortable by another player. I wish they would have spoken up, as we talked to the troublesome player after the session. I have learned since then that it is better to address those matters head on.
I am wondering how divisive certain rules and playstyles really are. Going beyond preferences, what would make you discontinue playing a game? It doesn't have to be something upsetting, just whatever is enough to make you not want to continue playing.