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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="ad_hoc" data-source="post: 6809783" data-attributes="member: 6748898"><p>Yeah, I assume an even split of the 3 pillars. The base assumptions of 5e are right in line with what I want which is probably why I am so happy with it. I would walk from a game that was heavily weighted toward combat.</p><p></p><p></p><p></p><p>It depends on how it is done for me. If it is a series of mini-adventures, but the mini-adventures themselves can be tackled however we want then I will still play. Not the preference but not enough to walk.</p><p></p><p></p><p></p><p>Oh I forgot about this one and it is huge. I am gone if there is any internal party conflict.</p><p></p><p></p><p></p><p>This is what I prefer as I don't feel lower level characters need to be sidekicks in 5e, but then I don't think I would walk from a campaign that keeps the characters even in level.</p><p></p><p></p><p></p><p>This is new. I have never seen this, but I believe it. I would be out of there in a hearbeat.</p><p></p><p></p><p></p><p>Funny, because that is exactly what I say about my games and exactly how my games go. I say that, because there are people who expect the DM to ensure the survival of PCs and the party, and go on to say that the DM has done a terrible job if there are deaths or a TPK. </p><p></p><p>So I let people know that their characters can die and things are tailored to them. Then I play premade modules.</p><p></p><p></p><p></p><p>Interesting. This is a completely different perspective to mine, and one that is not the default in 5e.</p><p></p><p>Are people in your area matching this playstyle enough that it isn't usually a problem?</p><p></p><p>Do you play 5e because other games are harder to find? Do you find the combat in 5e to be superior to other games? I am quite curious as to why play the game, not judging. I played 3.x for years despite the fundamental premise going against the kind of games I like.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6809783, member: 6748898"] Yeah, I assume an even split of the 3 pillars. The base assumptions of 5e are right in line with what I want which is probably why I am so happy with it. I would walk from a game that was heavily weighted toward combat. It depends on how it is done for me. If it is a series of mini-adventures, but the mini-adventures themselves can be tackled however we want then I will still play. Not the preference but not enough to walk. Oh I forgot about this one and it is huge. I am gone if there is any internal party conflict. This is what I prefer as I don't feel lower level characters need to be sidekicks in 5e, but then I don't think I would walk from a campaign that keeps the characters even in level. This is new. I have never seen this, but I believe it. I would be out of there in a hearbeat. Funny, because that is exactly what I say about my games and exactly how my games go. I say that, because there are people who expect the DM to ensure the survival of PCs and the party, and go on to say that the DM has done a terrible job if there are deaths or a TPK. So I let people know that their characters can die and things are tailored to them. Then I play premade modules. Interesting. This is a completely different perspective to mine, and one that is not the default in 5e. Are people in your area matching this playstyle enough that it isn't usually a problem? Do you play 5e because other games are harder to find? Do you find the combat in 5e to be superior to other games? I am quite curious as to why play the game, not judging. I played 3.x for years despite the fundamental premise going against the kind of games I like. [/QUOTE]
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