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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="JohnLynch" data-source="post: 6809799" data-attributes="member: 6749563"><p>These aren't so much rules as styles of players or DMs:</p><ul> <li data-xf-list-type="ul">Fudging.</li> <li data-xf-list-type="ul">The DM consistently not preparing <strong>and </strong>being unable to create an entertaining game (I had a DM who was really good when he put the effort in. I'd go to his table any day of the week. Unfortunately he typically ran out of steam after the first couple of sessions).</li> <li data-xf-list-type="ul">A DM that punishes the players when they don't do what he wants them to do (or is consistently unable to cope with some of the most basic reactions to events in game but doesn't give us direction as to what we should be doing instead).</li> <li data-xf-list-type="ul">A game with a heavy amount of optimisation <strong>required </strong>for a ruleset that I'm unfamiliar with.</li> <li data-xf-list-type="ul">A game where fights become the sole focus of the game and take hours to resolve.</li> </ul><p></p><p>That's pretty much it. I will give almost any game a chance regardless of what rules are being used. I don't care what houserules you're using, I will give them a chance so long as they do not fit into the above categories. A game that emulates basic, 1st ed, 2nd ed, 3rd ed, 3.5e, Pathfinder, low level 4th ed, whatever. Roll ability scores, point buy or attributes I'll happily use just tell me which. I don't care.</p><p></p><p>But the above is enough to make me so "no thank you." Although funnily enough, many of the posts in this thread are sentiments I disagree with wholeheartedly. They wouldn't be enough to make me walk away, although they are definitely not within my preferences.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6809799, member: 6749563"] These aren't so much rules as styles of players or DMs: [LIST] [*]Fudging. [*]The DM consistently not preparing [B]and [/B]being unable to create an entertaining game (I had a DM who was really good when he put the effort in. I'd go to his table any day of the week. Unfortunately he typically ran out of steam after the first couple of sessions). [*]A DM that punishes the players when they don't do what he wants them to do (or is consistently unable to cope with some of the most basic reactions to events in game but doesn't give us direction as to what we should be doing instead). [*]A game with a heavy amount of optimisation [B]required [/B]for a ruleset that I'm unfamiliar with. [*]A game where fights become the sole focus of the game and take hours to resolve. [/LIST] That's pretty much it. I will give almost any game a chance regardless of what rules are being used. I don't care what houserules you're using, I will give them a chance so long as they do not fit into the above categories. A game that emulates basic, 1st ed, 2nd ed, 3rd ed, 3.5e, Pathfinder, low level 4th ed, whatever. Roll ability scores, point buy or attributes I'll happily use just tell me which. I don't care. But the above is enough to make me so "no thank you." Although funnily enough, many of the posts in this thread are sentiments I disagree with wholeheartedly. They wouldn't be enough to make me walk away, although they are definitely not within my preferences. [/QUOTE]
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