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*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6809823" data-attributes="member: 6787650"><p>Feats are important to me because I like fighters, even if I choose to play something else, and feats are central to the Fighter's utility. It's 5E's equivalent of weapon specialization--the Fighter's main shtick in 2nd edition.</p><p></p><p>Point buy turns me off because it narrows the space of characters down to a tiny little window of what's possible. To me that makes point buy stultifying.</p><p></p><p>I do also enjoy the higher stats of 4d6 drop lowest, but I'd also play in a campaign that was 3d6 in order, so it's not just that. And it's not the randomization per se, because you obviously could do your point buy with randomized rolls. It really is the fact that point buy is narrowly centered on a small region of the possibility space: you will never have an Int 18 Con 4 wizard with point buy, nor a Moon Druid with no stat over 11, and you'll have to struggle mightily with the inherent tension between mechanically-useful stats and stats that you want to roleplay. For example, it's hard to justify "purchasing" a high Int, but I hate playing PCs with Int under 11, or better yet 13-14, unless I have an excellent reason*. Either way, point buy is going to ruin part of my fun, but with rolled stats I can usually find a character concept that works for me.</p><p></p><p>* I don't mind sticking an Int 9/Cha 6 in a Moon Druid for example, if that Moon Druid is based on Jayne Cobb from Firefly. And when I rolled an Int 7/Wis 4 Necromancer using 3d6 in order I decided to play him as a rage-filled grievance-monger against the world, and named him Giuseppe Zangara. But those characters are very much not my normal style.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6809823, member: 6787650"] Feats are important to me because I like fighters, even if I choose to play something else, and feats are central to the Fighter's utility. It's 5E's equivalent of weapon specialization--the Fighter's main shtick in 2nd edition. Point buy turns me off because it narrows the space of characters down to a tiny little window of what's possible. To me that makes point buy stultifying. I do also enjoy the higher stats of 4d6 drop lowest, but I'd also play in a campaign that was 3d6 in order, so it's not just that. And it's not the randomization per se, because you obviously could do your point buy with randomized rolls. It really is the fact that point buy is narrowly centered on a small region of the possibility space: you will never have an Int 18 Con 4 wizard with point buy, nor a Moon Druid with no stat over 11, and you'll have to struggle mightily with the inherent tension between mechanically-useful stats and stats that you want to roleplay. For example, it's hard to justify "purchasing" a high Int, but I hate playing PCs with Int under 11, or better yet 13-14, unless I have an excellent reason*. Either way, point buy is going to ruin part of my fun, but with rolled stats I can usually find a character concept that works for me. * I don't mind sticking an Int 9/Cha 6 in a Moon Druid for example, if that Moon Druid is based on Jayne Cobb from Firefly. And when I rolled an Int 7/Wis 4 Necromancer using 3d6 in order I decided to play him as a rage-filled grievance-monger against the world, and named him Giuseppe Zangara. But those characters are very much not my normal style. [/QUOTE]
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