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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Halivar" data-source="post: 6809831" data-attributes="member: 9327"><p>I have never and will never walk out of a game. I don't know how I would feel if I ever saw someone else do it. Now, not coming back after the first session? There are a few things that will make me do that:</p><ol> <li data-xf-list-type="ol"><strong>The DM can't let go of their story.</strong> D&D is, primarily, a story about the <em>players</em>. The DM provides the conflict, the PC's provide the protagonists and conflict resolution. If a DM tries to mold these in such a way to fit their vision, you're on rails. Pass.</li> <li data-xf-list-type="ol"><strong>The DM won't let me speak.</strong> I LOVE a descriptive DM. But there have been occasions where the describing never ends. We sit there for five minutes of description when we are itching to get to action. Don't describe the stucco walls, the dark brass fixings and the antique globe on the dark wooden desk unless it's <em>important</em>. Say it's decorated in Spanish Colonial and let's get moving. Pass.</li> <li data-xf-list-type="ol"><strong>Heavy house-rules.</strong> This is a big red warning sign pointing me back to #1. They've got a "vision" for how this is supposed to turn out, and they are changing the rules to enforce it. Solid pass. In fact, I probably will have "something" come up to prevent my attendance.</li> <li data-xf-list-type="ol"><strong>DM incapable of thinking outside the rules.</strong> This may sound like a conflict with #3, but it's not. Sometimes a DM needs to rule a certain way contrary to RAW, or even RAI, based on common sense and context. Game rules are not the physics of the game world; they are a rough model for adjudicating how those physics result. I am not playing in a game where stupid and/or unbelievable things happen because of strict adherence to RAW. Pass.</li> </ol></blockquote><p></p>
[QUOTE="Halivar, post: 6809831, member: 9327"] I have never and will never walk out of a game. I don't know how I would feel if I ever saw someone else do it. Now, not coming back after the first session? There are a few things that will make me do that: [LIST=1] [*][B]The DM can't let go of their story.[/B] D&D is, primarily, a story about the [I]players[/I]. The DM provides the conflict, the PC's provide the protagonists and conflict resolution. If a DM tries to mold these in such a way to fit their vision, you're on rails. Pass. [*][B]The DM won't let me speak.[/B] I LOVE a descriptive DM. But there have been occasions where the describing never ends. We sit there for five minutes of description when we are itching to get to action. Don't describe the stucco walls, the dark brass fixings and the antique globe on the dark wooden desk unless it's [I]important[/I]. Say it's decorated in Spanish Colonial and let's get moving. Pass. [*][B]Heavy house-rules.[/B] This is a big red warning sign pointing me back to #1. They've got a "vision" for how this is supposed to turn out, and they are changing the rules to enforce it. Solid pass. In fact, I probably will have "something" come up to prevent my attendance. [*][B]DM incapable of thinking outside the rules.[/B] This may sound like a conflict with #3, but it's not. Sometimes a DM needs to rule a certain way contrary to RAW, or even RAI, based on common sense and context. Game rules are not the physics of the game world; they are a rough model for adjudicating how those physics result. I am not playing in a game where stupid and/or unbelievable things happen because of strict adherence to RAW. Pass. [/LIST] [/QUOTE]
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