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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="steeldragons" data-source="post: 6809905" data-attributes="member: 92511"><p>Can't think of a circumstance in which I would "walk out." I'm not a child and have a fairly high level of patience. I can wait until the session is over and not come back...or I can have some inkling about what I'm about to get into and "take a pass" on an offer (as few and far between, to play, they are).</p><p></p><p>So, things that will click on the "Thanks, but no thanks. Maybe next time." for me would include, in no particular order, for 5e:</p><ul> <li data-xf-list-type="ul">Using Multiclassing.</li> <li data-xf-list-type="ul">Using Feats.</li> <li data-xf-list-type="ul">Any inkling of a "powergaming" focus/preference by more than...I guess, a single other player. Coming from the DM is an immediate, "no thanks."</li> <li data-xf-list-type="ul">Any tactical/miniature/grid game focus/preference.</li> <li data-xf-list-type="ul">Evil campaigns.</li> <li data-xf-list-type="ul">"Snowflake campaigns." Here's the story of a dragonborn, tiefling, drow -paladin of the sun god of course!, and a couple of gnoll siblings...in the heart of the human kingdom capitol...or better yet...entering a simple [human] farming village. "This is great! I was hoping for a thri-keen PC in there! You can be one of those!" Uhhhh, no. No, I can't. Thanks.</li> <li data-xf-list-type="ul">Evil characters within a non-evil/alleged-to-be-"heroic" campaign. Automatically disruptive to the group dynamic. I've seen it attempted several times. I've never seen it pulled off well (or the player basically just forgets they're "evil" most of the time until it's convenient). Yu can be edgy and emo and all "anti-hero." Oooo, you're sooooo unique and counter-culture. *eye roll* Pass.</li> <li data-xf-list-type="ul">Abundant or obsessive "Rules-lawyering," from the DM or more than a player or two, on the regular. If every damned combat or plan or RP opportunity devolves into debates (or arguments) over what someone should/should NOT be allowed to do "because page XX says..." Fools who want to intentionally warp the meaning or deliberately "not understand" what's written to break common sense, disrupt plot flow, and/or pull the whole group out of immersion. Not fun. No thanks.<br /> <br /> I recall one group, long time ago, every damned initiative (or shortly thereafter) the same player opened his mouth and the rest of the group would just, collectively, groan because we knew a half-hour [minimum!] was just shot as he would obsess over minutia or a slight slant (or blatant stretch) of definitions to "prove" his way was the "right" way to rule and he was GOING to make the DM (and everyone else) agree with him and his [perceived/subjective] "logic." [Eventually, his myriad social and psychological disorders kept him from returning. Thank gods.] <br /> <br /> Somewhat related, I suppose:</li> <li data-xf-list-type="ul">"Entitled Players" More than one or two players who are going to whine about everything. "You have to let me X." "I deserve to get Z." Whining and whinging about things not being "fair" or an unhealthy focus on "balance" ("Well, you're letting the half-orc paladin do it! Why can't my halfling thief with a 6 Str?!" I'm too old/not dealing with that noise. If not known/immediately given a pass, would shortly not be returned to.</li> </ul><p></p><p></p><p>Ummm...there's probably more.</p><p></p><p>OH!</p><ul> <li data-xf-list-type="ul"> A game with firearms. Gun violence is a scourge on our society. I don't need/want any of that mess in my game of make-believe magic gumdrop elves. Immediate pass.</li> <li data-xf-list-type="ul">A steam-punk setting or mixed/advanced technologies. Immediate pass. There are games/settings that do that fine and I'll play those. If I'm sitting down for "Dungeons" and "Dragons" I'm not interested in cars and missile-launchers or ray guns and warp drives. And before anyone starts, yes, I am aware of <em>Expedition to the Barrier Peaks</em>. Even own a copy. Not interested in a whole world/campaign about/around/including that.</li> <li data-xf-list-type="ul">"No Magic" games. Along the same lines as above. Games that are SO gritty/low magic that there is no magic allowed for the PCs. No thanks. I'm playing a fantasy game. I want magic -or psionics or alchemy or <em>something</em> that is supernatural/magical going on and accessible to players- in the world.</li> </ul><p></p><p>[EDIT TO ADD] I would think it was self-evident, but I see it appearing on a number of people's lists, so I'll include/add it...</p><ul> <li data-xf-list-type="ul">Yes, excessive Fudging or outright Cheating/Lying is an obvious no-no. I'm not interested in playing with cheaters.</li> </ul><p>[/EDIT]</p><p></p><p>I guess that's the bulk of the biggies.</p><p></p><p>Now get off my lawn, all'a ya!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6809905, member: 92511"] Can't think of a circumstance in which I would "walk out." I'm not a child and have a fairly high level of patience. I can wait until the session is over and not come back...or I can have some inkling about what I'm about to get into and "take a pass" on an offer (as few and far between, to play, they are). So, things that will click on the "Thanks, but no thanks. Maybe next time." for me would include, in no particular order, for 5e: [LIST] [*]Using Multiclassing. [*]Using Feats. [*]Any inkling of a "powergaming" focus/preference by more than...I guess, a single other player. Coming from the DM is an immediate, "no thanks." [*]Any tactical/miniature/grid game focus/preference. [*]Evil campaigns. [*]"Snowflake campaigns." Here's the story of a dragonborn, tiefling, drow -paladin of the sun god of course!, and a couple of gnoll siblings...in the heart of the human kingdom capitol...or better yet...entering a simple [human] farming village. "This is great! I was hoping for a thri-keen PC in there! You can be one of those!" Uhhhh, no. No, I can't. Thanks. [*]Evil characters within a non-evil/alleged-to-be-"heroic" campaign. Automatically disruptive to the group dynamic. I've seen it attempted several times. I've never seen it pulled off well (or the player basically just forgets they're "evil" most of the time until it's convenient). Yu can be edgy and emo and all "anti-hero." Oooo, you're sooooo unique and counter-culture. *eye roll* Pass. [*]Abundant or obsessive "Rules-lawyering," from the DM or more than a player or two, on the regular. If every damned combat or plan or RP opportunity devolves into debates (or arguments) over what someone should/should NOT be allowed to do "because page XX says..." Fools who want to intentionally warp the meaning or deliberately "not understand" what's written to break common sense, disrupt plot flow, and/or pull the whole group out of immersion. Not fun. No thanks. I recall one group, long time ago, every damned initiative (or shortly thereafter) the same player opened his mouth and the rest of the group would just, collectively, groan because we knew a half-hour [minimum!] was just shot as he would obsess over minutia or a slight slant (or blatant stretch) of definitions to "prove" his way was the "right" way to rule and he was GOING to make the DM (and everyone else) agree with him and his [perceived/subjective] "logic." [Eventually, his myriad social and psychological disorders kept him from returning. Thank gods.] Somewhat related, I suppose: [*]"Entitled Players" More than one or two players who are going to whine about everything. "You have to let me X." "I deserve to get Z." Whining and whinging about things not being "fair" or an unhealthy focus on "balance" ("Well, you're letting the half-orc paladin do it! Why can't my halfling thief with a 6 Str?!" I'm too old/not dealing with that noise. If not known/immediately given a pass, would shortly not be returned to. [/LIST] Ummm...there's probably more. OH! [LIST] [*] A game with firearms. Gun violence is a scourge on our society. I don't need/want any of that mess in my game of make-believe magic gumdrop elves. Immediate pass. [*]A steam-punk setting or mixed/advanced technologies. Immediate pass. There are games/settings that do that fine and I'll play those. If I'm sitting down for "Dungeons" and "Dragons" I'm not interested in cars and missile-launchers or ray guns and warp drives. And before anyone starts, yes, I am aware of [I]Expedition to the Barrier Peaks[/I]. Even own a copy. Not interested in a whole world/campaign about/around/including that. [*]"No Magic" games. Along the same lines as above. Games that are SO gritty/low magic that there is no magic allowed for the PCs. No thanks. I'm playing a fantasy game. I want magic -or psionics or alchemy or [I]something[/I] that is supernatural/magical going on and accessible to players- in the world. [/LIST] [EDIT TO ADD] I would think it was self-evident, but I see it appearing on a number of people's lists, so I'll include/add it... [LIST] [*]Yes, excessive Fudging or outright Cheating/Lying is an obvious no-no. I'm not interested in playing with cheaters. [/LIST] [/EDIT] I guess that's the bulk of the biggies. Now get off my lawn, all'a ya! [/QUOTE]
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