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General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Awesome Adam" data-source="post: 6809939" data-attributes="member: 6808678"><p>I tend to actually read the fluff and rules for the games I play, so I expect things to conform to the general fiction and mechanics of said rulebook.</p><p></p><p>Playing in a custom setting, or with heavily home ruled mechanics, would be fine if they were honest about I ahead of time, but I loathe when GM's asks me to play a game and what we enconter makes me question if the GM ever read the rules or fluff himself.</p><p></p><p>Vampire the Masquerade Campaign where the Tremere literally ran everything, because the Story Teller also played a Tremere in game.</p><p></p><p>STAR WARS campaign were space pirates had Anime Inspired Craft with technology far surpassing anything seen in the books and movies, but armor cost 10 times more than standard and didn't work as well as in the rulebook.</p><p></p><p>MARVEL by TSR, where the players just gave their characters stats and powers they wanted with NO restriction, and easily outmatched all the existing in game characters, for no reason.</p><p></p><p>I showed up once to play a modern setting game, but using a homebrew based on D&D basic. Within 5 minutes of starting we drove through a portal at an amusement park and ended up in the World Of Dungeons and Dragons, because the Game Master had recently watched the old D&D Cartoon where modern kids fall through a portal and end up in the Realm of Dungeons and Dragons. I drove the car back. He declared it was struck by lightining. I told him rubber tires insulate cars from lightining strikes and keep the passengers safe. He said the car was hit and demolished by a fireball mere feet from the portal, that was closing. We rolled for damage, I lived, exited the car and jumped through the portal.</p></blockquote><p></p>
[QUOTE="Awesome Adam, post: 6809939, member: 6808678"] I tend to actually read the fluff and rules for the games I play, so I expect things to conform to the general fiction and mechanics of said rulebook. Playing in a custom setting, or with heavily home ruled mechanics, would be fine if they were honest about I ahead of time, but I loathe when GM's asks me to play a game and what we enconter makes me question if the GM ever read the rules or fluff himself. Vampire the Masquerade Campaign where the Tremere literally ran everything, because the Story Teller also played a Tremere in game. STAR WARS campaign were space pirates had Anime Inspired Craft with technology far surpassing anything seen in the books and movies, but armor cost 10 times more than standard and didn't work as well as in the rulebook. MARVEL by TSR, where the players just gave their characters stats and powers they wanted with NO restriction, and easily outmatched all the existing in game characters, for no reason. I showed up once to play a modern setting game, but using a homebrew based on D&D basic. Within 5 minutes of starting we drove through a portal at an amusement park and ended up in the World Of Dungeons and Dragons, because the Game Master had recently watched the old D&D Cartoon where modern kids fall through a portal and end up in the Realm of Dungeons and Dragons. I drove the car back. He declared it was struck by lightining. I told him rubber tires insulate cars from lightining strikes and keep the passengers safe. He said the car was hit and demolished by a fireball mere feet from the portal, that was closing. We rolled for damage, I lived, exited the car and jumped through the portal. [/QUOTE]
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Deal Breakers - Or woah, that is just too much
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