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*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Kalshane" data-source="post: 6812144" data-attributes="member: 9505"><p>I have no problem with house rules, as long as they're declared ahead of time. (I'm separating spot-rulings from house rules, since the former are a response to things that come up in the moment and can't really be predicted.) If you're going to change the way a feat/spell/class ability works, you definitely need to let everyone know before they make a character that utilizes that game element. Back in the day we had binders containing house rules for a given game, though nowadays with Google Docs/Drop Box/whatever it's a lot easier to have centralized location for house rules/game world information/etc.</p><p></p><p>The only real deal-breakers for me are:</p><p></p><p>Evil PCs (unless the DM is running a "you're all evil" game and everyone signs onto it ahead of time) as I've yet to see them not be incredibly disruptive and I'm playing this game to be a hero, not to constantly deal with the fallout from Back McStabbins latest bout of jackholery. </p><p></p><p>PVP (I include indirect PVP, like stealing from fellow party members or setting them up to take the fall for something they didn't do, etc)</p><p></p><p>"Mature Content" that everyone playing hasn't consented to ahead of time. Whether it's ultra-violence/horror/rape/graphic sexual shenanigans/whatever, I don't want to sit at a table where players are uncomfortable with the subject matter, whether its myself or somebody else.</p><p></p><p>DMPCs. Sometimes there's a fine line between a DMPC and a helpful NPC, but the general deciding factor is how much of the spotlight the NPC takes up and how much choice the players have in having this character accompany them. Too much of the former and too little of the latter makes for a lot of bitterness.</p><p></p><p>Obvious favor being given to certain players/PCs. While I'm okay with the DM going easy on someone brand new to the game, a single PC shouldn't be showered in extra XP, magic items or special snowflake powers that are unavailable to the rest of the group because the player in question is a SO/Roommate/bribes the DM/whatever.</p><p></p><p>All that being said, outside of egregious offenses, I probably wouldn't immediately walk in any of these circumstances, but instead take the DM aside after the game (or send them an email) to express my concerns. If the DM has a satisfactory response, I'd continue to play. If not, then yes, I'll bow out of the game.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6812144, member: 9505"] I have no problem with house rules, as long as they're declared ahead of time. (I'm separating spot-rulings from house rules, since the former are a response to things that come up in the moment and can't really be predicted.) If you're going to change the way a feat/spell/class ability works, you definitely need to let everyone know before they make a character that utilizes that game element. Back in the day we had binders containing house rules for a given game, though nowadays with Google Docs/Drop Box/whatever it's a lot easier to have centralized location for house rules/game world information/etc. The only real deal-breakers for me are: Evil PCs (unless the DM is running a "you're all evil" game and everyone signs onto it ahead of time) as I've yet to see them not be incredibly disruptive and I'm playing this game to be a hero, not to constantly deal with the fallout from Back McStabbins latest bout of jackholery. PVP (I include indirect PVP, like stealing from fellow party members or setting them up to take the fall for something they didn't do, etc) "Mature Content" that everyone playing hasn't consented to ahead of time. Whether it's ultra-violence/horror/rape/graphic sexual shenanigans/whatever, I don't want to sit at a table where players are uncomfortable with the subject matter, whether its myself or somebody else. DMPCs. Sometimes there's a fine line between a DMPC and a helpful NPC, but the general deciding factor is how much of the spotlight the NPC takes up and how much choice the players have in having this character accompany them. Too much of the former and too little of the latter makes for a lot of bitterness. Obvious favor being given to certain players/PCs. While I'm okay with the DM going easy on someone brand new to the game, a single PC shouldn't be showered in extra XP, magic items or special snowflake powers that are unavailable to the rest of the group because the player in question is a SO/Roommate/bribes the DM/whatever. All that being said, outside of egregious offenses, I probably wouldn't immediately walk in any of these circumstances, but instead take the DM aside after the game (or send them an email) to express my concerns. If the DM has a satisfactory response, I'd continue to play. If not, then yes, I'll bow out of the game. [/QUOTE]
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