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General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Space Jockey" data-source="post: 6818256" data-attributes="member: 6801254"><p>My biggest deal breaker is probably playing in a setting like the Realms or Dragonlance. Nothing makes me snore more than vanilla, Tolkein-esque fantasy. That being said, I do like interesting or cool stories, so I can overlook the standard heroic fantasy cliches if the campaign hook or premise is appealing enough. Some parts of Forgotten Realms are cool like Kara-Tur, Al-Qadim, Mulhorand, Netheril...basically anywhere that isn't cliche "Western European medieval society", so those are excluded.</p><p></p><p>The rest are not really deal breakers. I won't walk from games if they happen, but just things that make my appendix twist: </p><p></p><p>-DMs who try to go out of their way to make us feel bad for certain villains. There's a difference between making them complex, multi-faceted individuals, and dramatically revealing that the lich had a puppy orphanage all along and we just killed him. Also, sometimes I <em>do</em> want two-dimensional villains dag nabbit. Sometimes I want the mummy lord to be an evil bastard who I want to kill, not feel sorry for.</p><p></p><p>-Not only do I not mind firearms or technology that is more advanced than the European Middle Ages in my fantasy, I prefer them, even if they're merely an emerging force. That being said, you should probably say that those elements exist <em>before</em> the horde of hobgoblins all suddenly pull out blackpowder weapons. Or at least give a good in-game reason why our characters wouldn't know about them.</p><p></p><p>...Yes, that last one was suspiciously specific. I will never trust a hobgoblin again.</p></blockquote><p></p>
[QUOTE="Space Jockey, post: 6818256, member: 6801254"] My biggest deal breaker is probably playing in a setting like the Realms or Dragonlance. Nothing makes me snore more than vanilla, Tolkein-esque fantasy. That being said, I do like interesting or cool stories, so I can overlook the standard heroic fantasy cliches if the campaign hook or premise is appealing enough. Some parts of Forgotten Realms are cool like Kara-Tur, Al-Qadim, Mulhorand, Netheril...basically anywhere that isn't cliche "Western European medieval society", so those are excluded. The rest are not really deal breakers. I won't walk from games if they happen, but just things that make my appendix twist: -DMs who try to go out of their way to make us feel bad for certain villains. There's a difference between making them complex, multi-faceted individuals, and dramatically revealing that the lich had a puppy orphanage all along and we just killed him. Also, sometimes I [I]do[/I] want two-dimensional villains dag nabbit. Sometimes I want the mummy lord to be an evil bastard who I want to kill, not feel sorry for. -Not only do I not mind firearms or technology that is more advanced than the European Middle Ages in my fantasy, I prefer them, even if they're merely an emerging force. That being said, you should probably say that those elements exist [I]before[/I] the horde of hobgoblins all suddenly pull out blackpowder weapons. Or at least give a good in-game reason why our characters wouldn't know about them. ...Yes, that last one was suspiciously specific. I will never trust a hobgoblin again. [/QUOTE]
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