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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Hussar" data-source="post: 6818443" data-attributes="member: 22779"><p>Heh, funnily enough, the groups I've found that were the most cooperative were the evil PC groups. In a good group, you can be as much of a dick as you want, and you know that paladin isn't going to kill you in your sleep. Mouthing off to the fantasy RPG version of Tony Soprano, OTOH, is a very bad idea. So, everyone works together extremely well and everyone is very polite and treats each other with a great deal of respect because they know that if they don't, it will come around and bite them on the petoot. </p><p></p><p>Honestly, our evil groups were far, far more effective "heroes" than our good groups. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I wonder if that says something about us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyway, deal breakers.</p><p></p><p>I guess my only deal breaker now, other than the standard stuff like the DM being a douche, is pacing. My free time is extremely limited and I have to fight for my gaming time because of so many competing priorities. Which means that when it's time to game, it's <u>game time</u>. I have a fairly low tolerance of futzing about on non-gaming stuff (fortunately, my group generally doesn't really do that very often - game start time is pretty well respected) but, also, a somewhat lower than maybe is typical tolerance for spending gaming time on stuff in game that isn't really necessary. </p><p></p><p>For example, spending an hour of game time futzing about in the tavern, just talking to NPC's and generally not really doing anything. An example that always sticks in my mind was during one session, we had decided to hire half a dozen first level warrior (3e game) spear carriers. Nothing too serious, just a bit of extra firepower and someone to carry the torches. This took darn near TWO HOURS at the table as we had to interview each and every one of the twenty or so applicants in order to find the six that we wanted. A scene that could have taken all of ten minutes (at most) wound up eating up most of a session. And, additionally, after all that futzing about, the DM insisted that we equip our troopies and play out the scene in the outfitter buying all the equipment, one at a time. </p><p></p><p>I play online using VTT's. If I find that I'm multitasking during a session, I'll politely drop out of the game. Used to be one group (the same one above) that I actually timed myself a few sessions and realised I was spending about 2/3 of my time not participating in the game and the worst part was, I wasn't actually missing anything. I dropped out shortly after that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6818443, member: 22779"] Heh, funnily enough, the groups I've found that were the most cooperative were the evil PC groups. In a good group, you can be as much of a dick as you want, and you know that paladin isn't going to kill you in your sleep. Mouthing off to the fantasy RPG version of Tony Soprano, OTOH, is a very bad idea. So, everyone works together extremely well and everyone is very polite and treats each other with a great deal of respect because they know that if they don't, it will come around and bite them on the petoot. Honestly, our evil groups were far, far more effective "heroes" than our good groups. :D I wonder if that says something about us. :p Anyway, deal breakers. I guess my only deal breaker now, other than the standard stuff like the DM being a douche, is pacing. My free time is extremely limited and I have to fight for my gaming time because of so many competing priorities. Which means that when it's time to game, it's [u]game time[/u]. I have a fairly low tolerance of futzing about on non-gaming stuff (fortunately, my group generally doesn't really do that very often - game start time is pretty well respected) but, also, a somewhat lower than maybe is typical tolerance for spending gaming time on stuff in game that isn't really necessary. For example, spending an hour of game time futzing about in the tavern, just talking to NPC's and generally not really doing anything. An example that always sticks in my mind was during one session, we had decided to hire half a dozen first level warrior (3e game) spear carriers. Nothing too serious, just a bit of extra firepower and someone to carry the torches. This took darn near TWO HOURS at the table as we had to interview each and every one of the twenty or so applicants in order to find the six that we wanted. A scene that could have taken all of ten minutes (at most) wound up eating up most of a session. And, additionally, after all that futzing about, the DM insisted that we equip our troopies and play out the scene in the outfitter buying all the equipment, one at a time. I play online using VTT's. If I find that I'm multitasking during a session, I'll politely drop out of the game. Used to be one group (the same one above) that I actually timed myself a few sessions and realised I was spending about 2/3 of my time not participating in the game and the worst part was, I wasn't actually missing anything. I dropped out shortly after that. [/QUOTE]
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