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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Salamandyr" data-source="post: 6818894" data-attributes="member: 40233"><p>Which is why I said, if forced to play a cleric, I walk. Time was, if you came into an already extant campaign, you had to play the cleric, and a lot of DM's agree with you (as, I should note, did Gygax), and rather than push against the narrative, I'll politely decline, if that's the only option I'm given.</p><p></p><p>But this philosophy, as I pointed out, has some drawbacks. You can never have renegade priests. You can't have Spawn. And it creates a set of unkillable super-NPC's who at least some of the characters must subsume their play choices to the whims of. Since D&D for me is juvenile power fantasy, I prefer character types that allow me to wallow in fantasies of personal empowerment.</p><p></p><p>Funny story. One of my wife's favorite characters is a lawful good "cleric" (it's been a cleric, paladin, and fighter in various campaigns) of Hextor/Bane (depending on campaign). Story was, he was a prophesied "Chosen One" of a cult of Hextor/Bane worshippers and raised to be the avatar of their god. Unfortunately, he was brain damaged as a child, so he misunderstood all the liturgies he was meant to embody. He took "Overlord of All" to mean caring for others. He'd go around building orphanages and funding charities for the greater glory of Bane. It was hilarious, and got really funny when, in one adventure, he met some "brethren" from the main cult of Bane.</p><p></p><p>Her current one is a paladin who was a former thief who is only a paladin because the Greek Gods decided they needed a champion and Hermes won the toss. He'd like nothing more than to go back to a life of thievery, but then, he kind of digs all these god granted superpowers, so he usually does what they ask, grumbling all the while.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6818894, member: 40233"] Which is why I said, if forced to play a cleric, I walk. Time was, if you came into an already extant campaign, you had to play the cleric, and a lot of DM's agree with you (as, I should note, did Gygax), and rather than push against the narrative, I'll politely decline, if that's the only option I'm given. But this philosophy, as I pointed out, has some drawbacks. You can never have renegade priests. You can't have Spawn. And it creates a set of unkillable super-NPC's who at least some of the characters must subsume their play choices to the whims of. Since D&D for me is juvenile power fantasy, I prefer character types that allow me to wallow in fantasies of personal empowerment. Funny story. One of my wife's favorite characters is a lawful good "cleric" (it's been a cleric, paladin, and fighter in various campaigns) of Hextor/Bane (depending on campaign). Story was, he was a prophesied "Chosen One" of a cult of Hextor/Bane worshippers and raised to be the avatar of their god. Unfortunately, he was brain damaged as a child, so he misunderstood all the liturgies he was meant to embody. He took "Overlord of All" to mean caring for others. He'd go around building orphanages and funding charities for the greater glory of Bane. It was hilarious, and got really funny when, in one adventure, he met some "brethren" from the main cult of Bane. Her current one is a paladin who was a former thief who is only a paladin because the Greek Gods decided they needed a champion and Hermes won the toss. He'd like nothing more than to go back to a life of thievery, but then, he kind of digs all these god granted superpowers, so he usually does what they ask, grumbling all the while. [/QUOTE]
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