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General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="not-so-newguy" data-source="post: 6820714" data-attributes="member: 6786140"><p>Heh, I jumped into a game at a FLGS the other night and thought of this thread.</p><p></p><p>I discovered the fact that players who like steal from other players is quickly becoming a deal breaker for me. Actually, players that actively work against players in any way is becoming a deal breaker.</p><p></p><p>The situation: Two of the players were pocketing loot that the rest of the group didn't spot. There was one instance where the two were not being very subtle, so I decided to follow them. We found a body floating down the river with coins in its eyes. The DM informed us that this was burial ritual for the deadn. My character, a cleric, pleaded and argued to leave the body alone, going so far as to push the body back out to the middle of the stream. One of them pulled out his sword and threatened to kill me. I washed my hands of the situation and went back to the rest of the group. It was a bit tense at the table because I'm sure it was obvious that their actions were getting under my skin. The player's defense for his actions? "Hey, i'm chaotic neutral."</p><p></p><p>After this incident things mellowed out a bit. Later, we battled some skeletons and... wouldn't you know it? These two needed some healing. Although I was sorely tempted to give them the bird, sit back, and watch them die; the angels of my better nature won out and I healed them.</p><p></p><p>I will be attending next week. If they repeat their behavior, I will say and do nothing to stop them during the game. OTOH, I will be sending the DM an email explaining why I will no longer play in his game.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6820714, member: 6786140"] Heh, I jumped into a game at a FLGS the other night and thought of this thread. I discovered the fact that players who like steal from other players is quickly becoming a deal breaker for me. Actually, players that actively work against players in any way is becoming a deal breaker. The situation: Two of the players were pocketing loot that the rest of the group didn't spot. There was one instance where the two were not being very subtle, so I decided to follow them. We found a body floating down the river with coins in its eyes. The DM informed us that this was burial ritual for the deadn. My character, a cleric, pleaded and argued to leave the body alone, going so far as to push the body back out to the middle of the stream. One of them pulled out his sword and threatened to kill me. I washed my hands of the situation and went back to the rest of the group. It was a bit tense at the table because I'm sure it was obvious that their actions were getting under my skin. The player's defense for his actions? "Hey, i'm chaotic neutral." After this incident things mellowed out a bit. Later, we battled some skeletons and... wouldn't you know it? These two needed some healing. Although I was sorely tempted to give them the bird, sit back, and watch them die; the angels of my better nature won out and I healed them. I will be attending next week. If they repeat their behavior, I will say and do nothing to stop them during the game. OTOH, I will be sending the DM an email explaining why I will no longer play in his game. [/QUOTE]
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