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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Lanefan" data-source="post: 6821782" data-attributes="member: 29398"><p>Deal breakers for me:</p><p></p><p>Before the campaign starts, or before I join in:</p><p></p><p> - being shoehorned into playing a specific type/alignment/personality of character either by DM ruling or by party makeup e.g. there's a Paladin in the party who won't accept chaotics or evils so you have to play lawfuls or goods, or the DM arbitrarily bans evil characters...I'm out</p><p> - point buy or array for character build and-or non-rolled hit points...life is random, so should the game be</p><p> - any sort of ban on PvP, as arguments will realistically happen; and when they happen between naturally violent people (which many adventurers are) violence may result</p><p> - a ban on romance/sex/etc. between PCs (yes, I've seen this)</p><p> - a rules system where rules mastery is more important than role-playing (3e/PF, I'm looking at you) - if it's one of those systems where I need to refer to my character sheet every other minute to remind myself of what makes it tick, no thanks</p><p> - a campaign where I'm going to level up every other session and it's thus going to end in just one or two years; I'm in for the long haul if I join at all, and the campaign had better allow for that</p><p> - Drizz't, or any chance of ever encountering same</p><p></p><p>After it starts, or I join in:</p><p></p><p> - rules lawyering to excess - there's nothing wrong with clutching the occasional rules straw when your character's sinking fast but if the rules arguments go on session after session it's too much</p><p> - a DM who can't hit the curveball and-or can't adjust to the party suddenly deciding to do something completely unexpected</p><p> - a DM who doesn't use xp and just levels everyone up now and then (sometimes a red flag that the DM is a bit lazy), or who gives xp for non-game things, or who gives xp to characters who do nothing to earn them</p><p> - a DM who insists on RAW even when they trump obvious logic and-or common sense e.g. not allowing simultaneous actions in a combat</p><p> - players and-or DM who don't entertain me and-or resent me trying to entertain them - if there's no entertainment, what's the point?</p><p> - a DM who insists on jumping from set-piece encounter to set-piece encounter (or even adventure to adventure) with no chance in between to interact with the world, the dungeon, or the rest of the party</p><p> - powergaming to excess - if you regularly read char-ops boards I probably don't want to play with you</p><p> - metagaming - if you can't separate player knowledge from character knowledge I probably don't want to play with you</p><p> - cheating</p><p> - drugged-out players or DM</p><p> - players whose in-character disputes spill over into real life, or the reverse</p><p></p><p>The flip side: things I don't mind at all that seem to bother lots of others here</p><p></p><p> - getting drunk (but not to the point of passing out) at the game - as long as everyone's having fun and has a safe way home, what's the problem?</p><p> - in-party conflict, pranks, arguments, etc. - as DM those are the easy nights, and as player it's often loads of fun (even when I'm the one getting pranked)</p><p> - DM NPCs in the party, as long as they're treated just like any other character</p><p> - evil and-or chaotic characters</p><p> - spending time on non-adventuring things in the game - if the party want to spend all night shopping and talking with the townsfolk, fine with me</p><p></p><p>And to answer the point about wives/husbands/SO's being in the game, I can only offer this years-old quote from the spouse of my Saturday DM: "The worst part of living with the DM is you have to sleep with someone who just killed off your character." Yeah, no favourites here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"that might look like a long list of deal-breakers but really all I want is an anything-goes type of game with good and amusing people"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6821782, member: 29398"] Deal breakers for me: Before the campaign starts, or before I join in: - being shoehorned into playing a specific type/alignment/personality of character either by DM ruling or by party makeup e.g. there's a Paladin in the party who won't accept chaotics or evils so you have to play lawfuls or goods, or the DM arbitrarily bans evil characters...I'm out - point buy or array for character build and-or non-rolled hit points...life is random, so should the game be - any sort of ban on PvP, as arguments will realistically happen; and when they happen between naturally violent people (which many adventurers are) violence may result - a ban on romance/sex/etc. between PCs (yes, I've seen this) - a rules system where rules mastery is more important than role-playing (3e/PF, I'm looking at you) - if it's one of those systems where I need to refer to my character sheet every other minute to remind myself of what makes it tick, no thanks - a campaign where I'm going to level up every other session and it's thus going to end in just one or two years; I'm in for the long haul if I join at all, and the campaign had better allow for that - Drizz't, or any chance of ever encountering same After it starts, or I join in: - rules lawyering to excess - there's nothing wrong with clutching the occasional rules straw when your character's sinking fast but if the rules arguments go on session after session it's too much - a DM who can't hit the curveball and-or can't adjust to the party suddenly deciding to do something completely unexpected - a DM who doesn't use xp and just levels everyone up now and then (sometimes a red flag that the DM is a bit lazy), or who gives xp for non-game things, or who gives xp to characters who do nothing to earn them - a DM who insists on RAW even when they trump obvious logic and-or common sense e.g. not allowing simultaneous actions in a combat - players and-or DM who don't entertain me and-or resent me trying to entertain them - if there's no entertainment, what's the point? - a DM who insists on jumping from set-piece encounter to set-piece encounter (or even adventure to adventure) with no chance in between to interact with the world, the dungeon, or the rest of the party - powergaming to excess - if you regularly read char-ops boards I probably don't want to play with you - metagaming - if you can't separate player knowledge from character knowledge I probably don't want to play with you - cheating - drugged-out players or DM - players whose in-character disputes spill over into real life, or the reverse The flip side: things I don't mind at all that seem to bother lots of others here - getting drunk (but not to the point of passing out) at the game - as long as everyone's having fun and has a safe way home, what's the problem? - in-party conflict, pranks, arguments, etc. - as DM those are the easy nights, and as player it's often loads of fun (even when I'm the one getting pranked) - DM NPCs in the party, as long as they're treated just like any other character - evil and-or chaotic characters - spending time on non-adventuring things in the game - if the party want to spend all night shopping and talking with the townsfolk, fine with me And to answer the point about wives/husbands/SO's being in the game, I can only offer this years-old quote from the spouse of my Saturday DM: "The worst part of living with the DM is you have to sleep with someone who just killed off your character." Yeah, no favourites here. :) Lan-"that might look like a long list of deal-breakers but really all I want is an anything-goes type of game with good and amusing people"-efan [/QUOTE]
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