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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Lanefan" data-source="post: 6822583" data-attributes="member: 29398"><p>Er...then...what other measurable metric can I use? We don't record every roll a character makes (and nor are we going to), and this is over a 35-year span with half a dozen DMs running 10 or more campaigns. What I have for raw data is lots of character sheets (but by no means all of them) and logs* showing when they came in, what adventures they were in, deaths, and when (and often why) they finished.</p><p></p><p>* - many of these logs are online at the site in my .sig, in each campaign there is a "character log" link; and some logs for other games are also listed in various parts of the site.</p><p></p><p>Backed up by data, putting it a step or two beyond just anecdotes by memory.</p><p></p><p>You can't measure happiness but you can measure lifespan. Have you? Does your data agree with your memory? </p><p></p><p>Where did you find this data?</p><p></p><p>And when was the poll taken? This is relevant as the more recent editions (3e-pf-4e) don't support long campaigns as well as older ones did unless the DM does some tweaking. 3e, in fact, was specifically designed for a 1-2 year campaign. I mean, I played in a 10-year 3e campaign and I've seen posters here talk about 6-year 4e campaigns, but from all I can gather those are extreme outliers for those editions.</p><p></p><p>Jury's still out on 5e but it looks like it could easily be made to handle a long campaign; and may even do so as written. </p><p></p><p>IME the only thing that gets endangered by reckless not-sober behaviour at my table are the poor defenseless characters they're playing.</p><p></p><p>And keep in mind I'm talking about nice-buzz-on drunk rather than faceplant-on-the-floor drunk; passed-out players are really dull, and a passed-out DM kinda puts an end to proceedings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Besides, how can you have a beer-and-pretzels game without beer?</p><p></p><p>Again, there's a difference between somebody being a little buzzed and somebody drugged to irrationality, which is what I have to deal with IRL in my work environment (downtown retail) and absolutely do NOT want to deal with anywhere else.</p><p></p><p>It's because it's what I'm familiar with, meaning I can somewhat predict what comes next particularly with people I know well (and thus game with).</p><p></p><p>Lan-"in a beer and pretzels game, I'll have the beer and you can have the pretzels; I don't like pretzels"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6822583, member: 29398"] Er...then...what other measurable metric can I use? We don't record every roll a character makes (and nor are we going to), and this is over a 35-year span with half a dozen DMs running 10 or more campaigns. What I have for raw data is lots of character sheets (but by no means all of them) and logs* showing when they came in, what adventures they were in, deaths, and when (and often why) they finished. * - many of these logs are online at the site in my .sig, in each campaign there is a "character log" link; and some logs for other games are also listed in various parts of the site. Backed up by data, putting it a step or two beyond just anecdotes by memory. You can't measure happiness but you can measure lifespan. Have you? Does your data agree with your memory? Where did you find this data? And when was the poll taken? This is relevant as the more recent editions (3e-pf-4e) don't support long campaigns as well as older ones did unless the DM does some tweaking. 3e, in fact, was specifically designed for a 1-2 year campaign. I mean, I played in a 10-year 3e campaign and I've seen posters here talk about 6-year 4e campaigns, but from all I can gather those are extreme outliers for those editions. Jury's still out on 5e but it looks like it could easily be made to handle a long campaign; and may even do so as written. IME the only thing that gets endangered by reckless not-sober behaviour at my table are the poor defenseless characters they're playing. And keep in mind I'm talking about nice-buzz-on drunk rather than faceplant-on-the-floor drunk; passed-out players are really dull, and a passed-out DM kinda puts an end to proceedings. :) Besides, how can you have a beer-and-pretzels game without beer? Again, there's a difference between somebody being a little buzzed and somebody drugged to irrationality, which is what I have to deal with IRL in my work environment (downtown retail) and absolutely do NOT want to deal with anywhere else. It's because it's what I'm familiar with, meaning I can somewhat predict what comes next particularly with people I know well (and thus game with). Lan-"in a beer and pretzels game, I'll have the beer and you can have the pretzels; I don't like pretzels"-efan [/QUOTE]
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