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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Desh-Rae-Halra" data-source="post: 6822927" data-attributes="member: 81852"><p>Lanefan</p><p> "- encourage players to have a stable of characters and to cycle them in and out, with limited to no advancement while retired unless it's for a long time; for example this adventure I might be playing 5th-level Gloramir but after it's done I'm going to pull him for a few months downtime and either bring back 3rd-level Hrothgar for a run-out or roll up something new.</p><p>- make newly-rolled-up characters come in below the party average level</p><p>- let them die if things go that way. It's hard to advance in level when you're dead.</p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?476304-Deal-Breakers-Or-woah-that-is-just-too-much/page33#ixzz409eCJpSf" target="_blank">http://www.enworld.org/forum/showthread.php?476304-Deal-Breakers-Or-woah-that-is-just-too-much/page33#ixzz409eCJpSf</a></p><p></p><p></p><p>I get that you are talking about how to slow a campaign down, but the suggestions above (in my experience) contributed to people quitting a campaign.</p><p>So before I try and explain, progression seems to work best if the game remains enjoyable to the players.</p><p></p><p>Its only recently that our group has adopted a fast track/ milestone system for leveling up because the past campaigns were problematic in numerous ways</p><p>- GM would forget to give out xp, and/or didnt like calculating it. Several times in 2 different campaigns, when he finally tabulated the xp, people went up 2 levels and were almost half way to another. </p><p>- Combine this with "you come in at the lowest level of PC".</p><p></p><p>This is exactly what happened A character would die (Bob's) and then he wouldnt receive this back-xp, so he was 2 levels lower than everybody. Someone else's character dies (Mary's) and now her character level is the same as Bobs. </p><p>Being that Bob and Mary's characters dont come in with magic equipment, the are behind the rest of the party in many ways. </p><p>And being that the DM ritually put the party in encounters at CR +3, guess which characters keep dying?</p><p>So when your lower level character dies in the combat, you dont get the benefit of the xp and the gap slowly widens.</p><p></p><p>After my 5th character it wasnt worth it anymore. </p><p></p><p>Also, my GM gets all buttthurt if you want to change characters.</p><p></p><p>-</p></blockquote><p></p>
[QUOTE="Desh-Rae-Halra, post: 6822927, member: 81852"] Lanefan "- encourage players to have a stable of characters and to cycle them in and out, with limited to no advancement while retired unless it's for a long time; for example this adventure I might be playing 5th-level Gloramir but after it's done I'm going to pull him for a few months downtime and either bring back 3rd-level Hrothgar for a run-out or roll up something new. - make newly-rolled-up characters come in below the party average level - let them die if things go that way. It's hard to advance in level when you're dead. Read more: [url]http://www.enworld.org/forum/showthread.php?476304-Deal-Breakers-Or-woah-that-is-just-too-much/page33#ixzz409eCJpSf[/url] I get that you are talking about how to slow a campaign down, but the suggestions above (in my experience) contributed to people quitting a campaign. So before I try and explain, progression seems to work best if the game remains enjoyable to the players. Its only recently that our group has adopted a fast track/ milestone system for leveling up because the past campaigns were problematic in numerous ways - GM would forget to give out xp, and/or didnt like calculating it. Several times in 2 different campaigns, when he finally tabulated the xp, people went up 2 levels and were almost half way to another. - Combine this with "you come in at the lowest level of PC". This is exactly what happened A character would die (Bob's) and then he wouldnt receive this back-xp, so he was 2 levels lower than everybody. Someone else's character dies (Mary's) and now her character level is the same as Bobs. Being that Bob and Mary's characters dont come in with magic equipment, the are behind the rest of the party in many ways. And being that the DM ritually put the party in encounters at CR +3, guess which characters keep dying? So when your lower level character dies in the combat, you dont get the benefit of the xp and the gap slowly widens. After my 5th character it wasnt worth it anymore. Also, my GM gets all buttthurt if you want to change characters. - [/QUOTE]
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