Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6823225" data-attributes="member: 6788736"><p>Nah man, you said the PC is currently 9th (nearly 10th) level. He got handed 3 of these levels from a magic item, and started at level 1.</p><p></p><p>Meaning he has advanced five levels (1-6) in eight years of almost weekly play.</p><p></p><p></p><p></p><p>Even that is way too slow for my tastes, and I dare say for most other peeps as well. YMMV of course, but to me it sounds like your rate of advancement is an outlying exception to most tables.</p><p></p><p>This isnt a criticism - if its working at your table and for your players then great. Personally, advancing at only around a level per RL year would be a deal breaker for me. I would feel like I was spinning wheels and as if my character was not developing at all.</p><p></p><p></p><p></p><p>It doesnt take a year of weekly play to become familiar with your characters abilities in any system I know, and I'm not aware of any systems whereby you gain a whole new suite of abilities on levelling up. The underlying mechanics of the system account for 90 percent of knowledge of a game, and once you have that down pat, advancing a level rarely gets you anything but adding another +1 to rolls and a new ability or spell or two. It shouldnt take you a year of weekly play to gain familiarity with this</p><p></p><p></p><p></p><p>I've been playing for just over thirty years. I cut my teeth on BECMI and AD&D about a three years before Unearthed Arcana came out (and I still recall how that tome changed everything with the Cavalier and Barbarian, cantrips, weapon specialisation, PC Drow and more). Over that time I've played dozens of different roleplaying systems from Rolemaster, Spacemaster, Gurps, WFRP, Shadowrun, d6 Star Wars, Pathfinder, Rifts etc in many different States in my home nation (Australia) and in the UK during my 4 years over there. Played or Dmed in literally hundreds of campaigns in dozens of groups over that time. Lived through the golden and silver age, saw the demise of TSR and the near death of the gaming culture round the time MTG came out, and lived though the D20 renaisance. Rode out (and kept out of) the edition wars (while ditching 4E and going the PF route).</p><p></p><p>My experiences differ from yours. I do think you are in an extreme outlier. Not that I'm being critical mind you - I just dont think you can put forward the argument that the rate of advancement in your game is in any way typical.</p><p></p><p></p><p></p><p>You're not alone with longer campaigns though. A typical campaign will last (for me) for several years in an open ended manner. My first campaign was an (evil) Rolemaster game (paralleled with an AD&D, Shadowrun and Star wars D6) campaign in my high school years that ran weekly for 5 years. Our party Mage reached 60th level before MCing into a Cleric and again hitting 60th (although this was RM where 2-3 RM level = 1 AD&D levels). As I mentioned above, I loathe short campaigns (anything under a year or two), particularly ones which fizzle out after a month or two.</p><p></p><p>But that said, I couldnt play in a game with a rate of advancement (DnD 5e scale) of significantly less than around 1 level every 4 sessions, nor would I want to play in a game where you leveled up too fast (around once per session or more). </p><p></p><p>At an advancement of around a level per real world month (or every 4 sessions) your PCs are hitting 20th in around 20 months of weekly play. Adding in real life comitements, holidays where peeps go OS and similar, this really adds up to around two years of weekly play to hit the 20th level mark, which for mine is the ideal pacing.</p><p></p><p>YMMV and preferences differ from table to table, but thats where mine lay.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6823225, member: 6788736"] Nah man, you said the PC is currently 9th (nearly 10th) level. He got handed 3 of these levels from a magic item, and started at level 1. Meaning he has advanced five levels (1-6) in eight years of almost weekly play. Even that is way too slow for my tastes, and I dare say for most other peeps as well. YMMV of course, but to me it sounds like your rate of advancement is an outlying exception to most tables. This isnt a criticism - if its working at your table and for your players then great. Personally, advancing at only around a level per RL year would be a deal breaker for me. I would feel like I was spinning wheels and as if my character was not developing at all. It doesnt take a year of weekly play to become familiar with your characters abilities in any system I know, and I'm not aware of any systems whereby you gain a whole new suite of abilities on levelling up. The underlying mechanics of the system account for 90 percent of knowledge of a game, and once you have that down pat, advancing a level rarely gets you anything but adding another +1 to rolls and a new ability or spell or two. It shouldnt take you a year of weekly play to gain familiarity with this I've been playing for just over thirty years. I cut my teeth on BECMI and AD&D about a three years before Unearthed Arcana came out (and I still recall how that tome changed everything with the Cavalier and Barbarian, cantrips, weapon specialisation, PC Drow and more). Over that time I've played dozens of different roleplaying systems from Rolemaster, Spacemaster, Gurps, WFRP, Shadowrun, d6 Star Wars, Pathfinder, Rifts etc in many different States in my home nation (Australia) and in the UK during my 4 years over there. Played or Dmed in literally hundreds of campaigns in dozens of groups over that time. Lived through the golden and silver age, saw the demise of TSR and the near death of the gaming culture round the time MTG came out, and lived though the D20 renaisance. Rode out (and kept out of) the edition wars (while ditching 4E and going the PF route). My experiences differ from yours. I do think you are in an extreme outlier. Not that I'm being critical mind you - I just dont think you can put forward the argument that the rate of advancement in your game is in any way typical. You're not alone with longer campaigns though. A typical campaign will last (for me) for several years in an open ended manner. My first campaign was an (evil) Rolemaster game (paralleled with an AD&D, Shadowrun and Star wars D6) campaign in my high school years that ran weekly for 5 years. Our party Mage reached 60th level before MCing into a Cleric and again hitting 60th (although this was RM where 2-3 RM level = 1 AD&D levels). As I mentioned above, I loathe short campaigns (anything under a year or two), particularly ones which fizzle out after a month or two. But that said, I couldnt play in a game with a rate of advancement (DnD 5e scale) of significantly less than around 1 level every 4 sessions, nor would I want to play in a game where you leveled up too fast (around once per session or more). At an advancement of around a level per real world month (or every 4 sessions) your PCs are hitting 20th in around 20 months of weekly play. Adding in real life comitements, holidays where peeps go OS and similar, this really adds up to around two years of weekly play to hit the 20th level mark, which for mine is the ideal pacing. YMMV and preferences differ from table to table, but thats where mine lay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
Top