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*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Sunseeker" data-source="post: 6824111"><p>Had a big discussion with couple of the other players in one of my current games after some serious disenchantment with the way the DM was handling things.</p><p></p><p>To sum it up what it came down to is a violation of player agency. Basically, we only operate under the illusion that we have any real control over our situation. When the DM tells us "you can go anywhere" and we try, we're met with impossible odds in every direction. When we finally set our minds to something and complete a goal, that goal is undermined by the DM usurping our control of the issue via the classic "oh the princess is in another castle" or it turning out to have been nothing more than a wild goose chase. We do nothing and get nowhere. We do everything right and still get nowhere. Minor screwups have resulted in disastrous world-altering events, which typically kill our allies. We have no real idea on if doing anything at all is even worth the energy. We spent a 7 hour session accomplishing a goal last week, only to have the carpet pulled out from under us. </p><p></p><p>I'm DMing next week and given the chance, I'm not going to stop and do our usual trade-off every two weeks. *sigh* I so rarely get to play these days. </p><p></p><p>That's sort of another group-based deal-breaker. Noone else willing to DM for an extended period of time. Joe wants to run a module for a week? Okay sure. But if the burden is always on me to develop, plan or read-through and thus, DM the big games, after a while I'm gonna say "no" and quit.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6824111"] Had a big discussion with couple of the other players in one of my current games after some serious disenchantment with the way the DM was handling things. To sum it up what it came down to is a violation of player agency. Basically, we only operate under the illusion that we have any real control over our situation. When the DM tells us "you can go anywhere" and we try, we're met with impossible odds in every direction. When we finally set our minds to something and complete a goal, that goal is undermined by the DM usurping our control of the issue via the classic "oh the princess is in another castle" or it turning out to have been nothing more than a wild goose chase. We do nothing and get nowhere. We do everything right and still get nowhere. Minor screwups have resulted in disastrous world-altering events, which typically kill our allies. We have no real idea on if doing anything at all is even worth the energy. We spent a 7 hour session accomplishing a goal last week, only to have the carpet pulled out from under us. I'm DMing next week and given the chance, I'm not going to stop and do our usual trade-off every two weeks. *sigh* I so rarely get to play these days. That's sort of another group-based deal-breaker. Noone else willing to DM for an extended period of time. Joe wants to run a module for a week? Okay sure. But if the burden is always on me to develop, plan or read-through and thus, DM the big games, after a while I'm gonna say "no" and quit. [/QUOTE]
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Deal Breakers - Or woah, that is just too much
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