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*Dungeons & Dragons
Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Sunseeker" data-source="post: 6826202"><p>I don't ask for rolls. My players may use their skills at any time provided they're not being a clattering annoyance to the table. But otherwise if they find a locked door I will tell them "it looks like there is some kind of puzzle to it, what would you like to do." and the players will say what they want to do and how they want to go about it. If they are unsure what skill to use, I'll give them some options. But I didn't ask my player to hit on that chick. He wanted to do it. I didn't ask him to roll, he rolled for it. The girl wasn't interested.</p><p></p><p>That's life. Sometimes no matter how hard you succeed, you still fail. I put that in my games. It's not always fun, but it gives the game a level of believably. Sometimes the magic door needs a magic key, not a good arcana check, but you don't know that. I'm not here to TELL you that. You're here to figure it out, that's why it's a puzzle.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6826202"] I don't ask for rolls. My players may use their skills at any time provided they're not being a clattering annoyance to the table. But otherwise if they find a locked door I will tell them "it looks like there is some kind of puzzle to it, what would you like to do." and the players will say what they want to do and how they want to go about it. If they are unsure what skill to use, I'll give them some options. But I didn't ask my player to hit on that chick. He wanted to do it. I didn't ask him to roll, he rolled for it. The girl wasn't interested. That's life. Sometimes no matter how hard you succeed, you still fail. I put that in my games. It's not always fun, but it gives the game a level of believably. Sometimes the magic door needs a magic key, not a good arcana check, but you don't know that. I'm not here to TELL you that. You're here to figure it out, that's why it's a puzzle. [/QUOTE]
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